Combat: Difference between revisions
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(Included some details regarding the game's death/KO mechanics (terminology pending?). Temporarily includes speculation regarding higher-level zones.) |
(Included a superscript indicating that the relevant sentence was speculation.) |
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[[Special attacks]] are a feature of the combat system. |
[[Special attacks]] are a feature of the combat system. |
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Reaching 0 hitpoints in combat will cause the player to respawn in the [[Hopeport (location)|Hopeport]] infirmary. Later zones may have their own respawn points. Other than lost time and being forcibly moved to the respawn point, there appear to be no other consequences for reaching 0 hitpoints. |
Reaching 0 hitpoints in combat will cause the player to respawn in the [[Hopeport (location)|Hopeport]] infirmary. Later zones may have their own respawn points<sup>[speculation]</sup>. Other than lost time and being forcibly moved to the respawn point, there appear to be no other consequences for reaching 0 hitpoints. |
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{{Mechanics}} |
{{Mechanics}} |
Latest revision as of 02:30, 7 November 2024
Combat is a mechanic in Brighter Shores in which several players or monsters fight. All factions have access to melee and ranged combat styles, with each class having a unique type of magic.
Special attacks are a feature of the combat system.
Reaching 0 hitpoints in combat will cause the player to respawn in the Hopeport infirmary. Later zones may have their own respawn points[speculation]. Other than lost time and being forcibly moved to the respawn point, there appear to be no other consequences for reaching 0 hitpoints.
Core mechanics | |
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In-game objects |