Combat: Difference between revisions
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(Included some details regarding the game's death/KO mechanics (terminology pending?). Temporarily includes speculation regarding higher-level zones.) |
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[[Special attacks]] are a feature of the combat system. |
[[Special attacks]] are a feature of the combat system. |
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Reaching 0 hitpoints in combat will cause the player to respawn in the [[Hopeport (location)|Hopeport]] infirmary. Later zones may have their own respawn points. Other than lost time and being forcibly moved to the respawn point, there appear to be no other consequences for reaching 0 hitpoints. |
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{{Mechanics}} |
{{Mechanics}} |
Revision as of 02:29, 7 November 2024
Combat is a mechanic in Brighter Shores in which several players or monsters fight. All factions have access to melee and ranged combat styles, with each class having a unique type of magic.
Special attacks are a feature of the combat system.
Reaching 0 hitpoints in combat will cause the player to respawn in the Hopeport infirmary. Later zones may have their own respawn points. Other than lost time and being forcibly moved to the respawn point, there appear to be no other consequences for reaching 0 hitpoints.
Core mechanics | |
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In-game objects |