XP Potion: Difference between revisions

Jump to navigation Jump to search
Content added Content deleted
m (Melmelcom moved page XP potion to XP Potion)
No edit summary
Line 1: Line 1:
{{Disambig}}
{{Disambig}}
{{Variant main|potions}}


An XP potion increases the XP gains from active or [[passive activity]]. They are [[potion]]s made with the [[alchemist]] profession. They are limited to one [[Episode]] area each with a different recipe for each area. Increasing [[variant]]s provide a stronger XP boost percent.
XP Potions enhance your experience gains from active or [[passive]] activities. These [[potion]]s are crafted using the [[alchemist]] profession. Each [[Episode]] area features a unique recipe, with a stronger [[variant]] offering higher XP boost percentages.


Normal XP potions increase active XP gained for 2 minutes. Some examples are the [[5% Potion XP Hopeport]] and [[5% Potion XP Hopeforest]].
'''Normal XP Potions:''' Boost active XP gains for 2 minutes.
'''Passive XP Potions:''' Last for 1 hour (60 minutes) and exclusively enhance [[passive training]].


Bear in mind that [[XP Potion]]s take up an [[backpack]] slot, but they will stack for convenience.
Passive potions last one hour (60 minutes), but only affect passive training. One example is the [[5% Potion XP Hopeforest (passive)]].


==Variants==
Bear in mind that the XP potion takes up a space in the inventory, but they will stack.
{{ItemVariantsTable|variant=XP Hopeport}}
{{ItemVariantsTable|variant=XP Hopeforest}}
{{ItemVariantsTable|variant=XP Mine}}
{{ItemVariantsTable|variant=XP Crenopolis}}
{{ItemVariantsTable|variant=XP Stonemaw Hill}}