XP Potion: Difference between revisions

Reordered, wording changes, added some clarity between active and passive
m (Added more info about which reward types are affected by XP potions (bounties and quests). The test/evidence of quest rewards not being affected by XP potions is shown here: https://imgur.com/a/RilRlcT)
(Reordered, wording changes, added some clarity between active and passive)
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{{Variant main|potions}}
'''XP Potions''' enhance your experience gainsgained fromduring active or [[passive]] activities, depending on their respective [[variant]]. These [[potion]]s can be crafted using the [[alchemistAlchemist]] profession, and some potions can also be purchased from [[The Apothecary Shop]]. Each [[Episode]] area features a unique XP potion recipe, with a stronger [[variant]]variants offering higher XP boost percentages. Bear in mind that XP Potions take up a [[Backpack]] slot, but they will stack for convenience.
 
==== Active XP Potions ====
NormalActive XP Potions will boost active XP gains for 2 minutes. It is not possible to drink another XP Potion while under the effect of an XP Potion - itdoing willso simplywill showdisplay a dialogue box that saysreads "you need to wait for your existing {potion name} to expire".
 
NormalActive XP Potions affect XP rewards from bounties[[Bounties]] and [[Album]] unlocks. They do not affect XP rewards from quests[[Quests]] or [[Ventures]].
 
==== Passive XP Potions ====
Passive XP potions are identifiable by the "(passive)" suffix included at the end of the potion's name. Passive XP Potions last for 1 hour (60 minutes) and exclusively enhance [[passive training]].
 
Bear in mind that XP Potions take up an [[backpack]] slot, but they will stack for convenience.
 
==Variants==
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{{ItemVariantsTable|variant=XP Mine}}
 
=== Crenopolis ===
{{ItemVariantsTable|variant=XP Crenopolis}}
 
=== Stonemaw Hill ===
{{ItemVariantsTable|variant=XP Stonemaw Hill}}
 
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