Weapons: Difference between revisions

41 bytes added ,  12 November
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[[File:Combat actions weapons slot.jpg|thumb|right|Weapons equipped by a player.]]
'''Weapons''' are items that [[player character]]s use to inflict [[damage]] in [[combat]]. They may be obtained as a reward from [[quests]], as a drop from [[monsters]] or crafted through various [[Professionsprofessions]].
 
Weapons deal [[Impact]] damage ([[File:Impact_damage_icon.png|width=18x18]]), which is primarily determined by the weapon's [[Strength]] attribute. Certain weapon types, however, have a chance to inflict alternative damage types based on their specific characteristics. The speed at which weapons attack is also determined by the weapon's type. One-handed weaponry can be used alongside a [[shield]].
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Much like other equipment, weapons come in four tiers of rarity: Common, Uncommon, Rare and Epic.
 
Weaponry with the ''Guard's'' prefix can be worn regardless of player [[Factions|faction]]. They can be obtained from monster drops and quests in [[Hopeport]] and [[Hopeforest]] prior to choosing a faction.
 
[[Cryoknight]] ([[File:Cryoknight_icon.png|width=18x18]]) weaponry, [[Guardian]] ([[File:Guardian_icon.png|width=18x18]]) weaponry and [[Hammermage]] ([[File:Hammermage_icon.png|width=18x18]]) weaponry can be created through the [[Blacksmith]], [[Bonewright]] and [[Stonemason]] professions respectively.
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