Weapons: Difference between revisions
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'''Weapons''' are items that [[player character]]s use to inflict [[damage]] in [[combat]]. |
'''Weapons''' are items that [[player character]]s use to inflict [[damage]] in [[combat]]. |
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They may be obtained as a reward from [[quests]], as a drop from [[monsters]] or crafted through various [[professions]]. Much like other equipment, weapons come in four tiers of [[rarity]]: Common, Uncommon, Rare and Epic. There are three types of weapons and one of each may be equipped simultaneously. There is the 1h melee weapon, the 2h melee weapon, and the Ranged weapon. |
They may be obtained as a reward from [[quests]], as a drop from [[monsters]] or crafted through various [[professions]]. Much like other equipment, weapons come in four tiers of [[rarity]]: Common, Uncommon, Rare and Epic. There are three types of weapons and one of each may be equipped simultaneously. There is the 1h melee weapon, the 2h melee weapon, and the Ranged weapon. One-handed weaponry can be used alongside a [[shield]] which acts as a piece of [[armor]]. |
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=== Weapon strength === |
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Weapons usually deal [[File:Impact_damage_icon.png|width=16x16]] [[Impact]] damage, which is primarily determined by the weapon's [[Strength]] stat. Certain weapon types, however, have a chance to inflict alternative [[element]]al damage types based on their specific characteristics and the bonus-damage appears to be +20% to +25% when the enemy is vulnerable. The speed at which weapons attack is also determined by the weapon's type. One-handed weaponry can be used alongside a [[shield]] which acts as a piece of [[armor]]. |
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Weapon damage is primarily determined by the weapon's [[Strength]] stat, which is determined by the formula: |
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<math>\text{Strength} = 5 + 15\times R + L - E </math> |
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Where <math>R</math> is the number of stars in the Rarity, <math>L</math> is the Item Level, and <math>E</math> is the Elemental damage penalty. |
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For non-elemental weapons, the penalty E is always zero, and these weapons will only deal [[File:Impact_damage_icon.png|width=16x16]] [[Impact]] damage. |
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The speed at which weapons attack is also determined by the weapon's type. Faster weapons appear to do less damage per hit for the same weapon strength, such that damage per second remains constant. |
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=== Weapon element === |
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Certain weapon types, however, have a chance to convert the damage dealt to an [[element]]al damage type. The total strength of the weapon will be reduced by the damage penalty E, which appears to range from 0 to 5 [more data needed], and in return the chance of converting the damage type will be increased for larger values of the penalty. The chance is also affected by level, rarity, element, and faction. |
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[[Factions|Faction]] weapons with elements aligned to that faction, such as [[Tempestae]] weapons for the [[Hammermage]] class, have significantly higher elemental chance than weapons of different elements. |
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When an elemental weapon triggers its damage conversion against a target that is vulnerable to that element, based on their specific characteristics the bonus-damage appears to be +20% to +25% [more data needed]. |
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=== Faction weapons === |
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Certain weaponry, like those with the ''Guard's'' prefix, can be equipped regardless of player [[Factions|faction]]. They can be obtained from monster drops and quests in [[File:Hopeport_episode_icon.png|width=16x16]] [[Hopeport]] and [[File:Hopeforest_episode_icon.png|width=16x16]] [[Hopeforest]] prior to choosing a faction. |
Certain weaponry, like those with the ''Guard's'' prefix, can be equipped regardless of player [[Factions|faction]]. They can be obtained from monster drops and quests in [[File:Hopeport_episode_icon.png|width=16x16]] [[Hopeport]] and [[File:Hopeforest_episode_icon.png|width=16x16]] [[Hopeforest]] prior to choosing a faction. |
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