Weapons: Difference between revisions

492 bytes added ,  12 November
→‎Melee: Created a table with attack interval for a few weapons, also commented on damage and attack speed.
(Added Cryoknight weapons types)
(→‎Melee: Created a table with attack interval for a few weapons, also commented on damage and attack speed.)
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Certain weapons have a [[damage]] type which is indicated by a symbol on the top left of the weapon's icon. It is currently unknown how a weapon gets its damage type or if this can be changed.
 
The flexing arm icon in weapon stats seems to indicate a form of damage per second. Weapons with slower speeds will hit higher, though faster weapons may end up being more consistent. Weapons with faster attack speeds can also let players attack a slow-attacking enemy twice, before walking under them to interrupt their attack.
 
==Weapon types==
===Melee===
{| class="wikitable"
|+
!One-handed
!Attack Interval (seconds)
|-
*|[[Mace]]
|~1.85
|-
*|Rapier
|~1.5
|-
*|Shortsword
|~2.2
|-
!Two-handed
!Attack Interval (seconds)
|-
*|Battleaxe
|~2.2
|-
*|Broadsword
|~1.85
|-
*|Longsword
|~1.5
|-
*|[[Pike]]
|~1.5
|}
*[[Claw]]
*[[Halberd]]
*[[Hammer]]
*[[Kanabo]]
*[[Mace]]
*[[Pike]]
*[[Sword]]
*Rapier
*Shortsword
*Longsword
*Broadsword
*Battleaxe
 
===Ranged===
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