Weapons: Difference between revisions
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'''Weapons''' are items that [[player character]]s use to inflict [[damage]] in [[combat]].
They may be obtained as a reward from [[quests]], as a drop from [[monsters]] or crafted through various [[professions]]. Much like other equipment, weapons come in four tiers of [[rarity]]: Common, Uncommon, Rare and Epic. There are three types of weapons and one of each may be equipped simultaneously. There is the 1h melee weapon, the 2h melee weapon, and the Ranged weapon. One-handed weaponry can be used alongside a [[shield]] which acts as a piece of [[armor]].
=== Weapon strength ===
Weapon damage is primarily determined by the weapon's [[Strength]] stat, which is determined by the formula:
<math>\text{Strength} = 5 + 15\times R + L - E </math>
Where <math>R</math> is the number of stars in the Rarity, <math>L</math> is the Item Level, and <math>E</math> is the Elemental damage penalty.
For non-elemental weapons, the penalty E is always zero, and these weapons will only deal [[File:Impact_damage_icon.png|width=16x16]] [[Impact]] damage.
The speed at which weapons attack is also determined by the weapon's type. Faster weapons appear to do less damage per hit for the same weapon strength, such that damage per second remains constant.
=== Weapon element ===
Certain weapon types, however, have a chance to convert the damage dealt to an [[element]]al damage type. The total strength of the weapon will be reduced by the damage penalty E, which appears to range from 0 to 5 [more data needed], and in return the chance of converting the damage type will be increased for larger values of the penalty. The chance is also affected by level, rarity, element, and faction.
[[Factions|Faction]] weapons with elements aligned to that faction, such as [[Tempestae]] weapons for the [[Hammermage]] class, have significantly higher elemental chance than weapons of different elements.
When an elemental weapon triggers its damage conversion against a target that is vulnerable to that element, based on their specific characteristics the bonus-damage appears to be +20% to +25% [more data needed].
=== Faction weapons ===
Certain weaponry, like those with the ''Guard's'' prefix, can be equipped regardless of player [[Factions|faction]]. They can be obtained from monster drops and quests in [[File:Hopeport_episode_icon.png|width=16x16]] [[Hopeport]] and [[File:Hopeforest_episode_icon.png|width=16x16]] [[Hopeforest]] prior to choosing a faction.
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Revision as of 01:22, 23 November 2024
Weapons are items that player characters use to inflict damage in combat.
They may be obtained as a reward from quests, as a drop from monsters or crafted through various professions. Much like other equipment, weapons come in four tiers of rarity: Common, Uncommon, Rare and Epic. There are three types of weapons and one of each may be equipped simultaneously. There is the 1h melee weapon, the 2h melee weapon, and the Ranged weapon. One-handed weaponry can be used alongside a shield which acts as a piece of armor.
Weapon strength
Weapon damage is primarily determined by the weapon's Strength stat, which is determined by the formula:
Where is the number of stars in the Rarity, is the Item Level, and is the Elemental damage penalty.
For non-elemental weapons, the penalty E is always zero, and these weapons will only deal Impact damage.
The speed at which weapons attack is also determined by the weapon's type. Faster weapons appear to do less damage per hit for the same weapon strength, such that damage per second remains constant.
Weapon element
Certain weapon types, however, have a chance to convert the damage dealt to an elemental damage type. The total strength of the weapon will be reduced by the damage penalty E, which appears to range from 0 to 5 [more data needed], and in return the chance of converting the damage type will be increased for larger values of the penalty. The chance is also affected by level, rarity, element, and faction.
Faction weapons with elements aligned to that faction, such as Tempestae weapons for the Hammermage class, have significantly higher elemental chance than weapons of different elements.
When an elemental weapon triggers its damage conversion against a target that is vulnerable to that element, based on their specific characteristics the bonus-damage appears to be +20% to +25% [more data needed].
Faction weapons
Certain weaponry, like those with the Guard's prefix, can be equipped regardless of player faction. They can be obtained from monster drops and quests in Hopeport and Hopeforest prior to choosing a faction.
Cryoknight weaponry, Guardian weaponry and Hammermage weaponry can be created through the Blacksmith, Bonewright and Stonemason professions respectively.
Weapon Table
Factionless |
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Cryoknight | |||
Guardian | |||
Hammermage |