Weapons: Difference between revisions

275 bytes added ,  Yesterday at 14:45
Clarification, and from testing the highest hit I saw against hairbeasts was 22 with impact and 26 with necro using the same club
(Clarification, and from testing the highest hit I saw against hairbeasts was 22 with impact and 26 with necro using the same club)
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[[File:Combat actions weapons slot.jpg|thumb|right|Weapons equipped by a player.]]
'''Weapons''' are items that [[player character]]s use to inflict [[damage]] in [[combat]]. They may be obtained as a reward from [[quests]], as a drop from [[monsters]] or crafted through various [[professions]].
 
They may be obtained as a reward from [[quests]], as a drop from [[monsters]] or crafted through various [[professions]]. Much like other equipment, weapons come in four tiers of [[rarity]]: Common, Uncommon, Rare and Epic. There are three types of weapons and one of each may be equipped simultaneously. There is the 1h melee weapon, the 2h melee weapon, and the Ranged weapon.
Weapons deal [[File:Impact_damage_icon.png|width=16x16]] [[Impact]] damage, which is primarily determined by the weapon's [[Strength]] stat. Certain weapon types, however, have a chance to inflict alternative damage types based on their specific characteristics and the bonus-damage appears to be +25% to +50%. The speed at which weapons attack is also determined by the weapon's type. One-handed weaponry can be used alongside a [[shield]].
 
Weapons usually deal [[File:Impact_damage_icon.png|width=16x16]] [[Impact]] damage, which is primarily determined by the weapon's [[Strength]] stat. Certain weapon types, however, have a chance to inflict alternative [[element]]al damage types based on their specific characteristics and the bonus-damage appears to be +2520% to +5025% when the enemy is vulnerable. The speed at which weapons attack is also determined by the weapon's type. One-handed weaponry can be used alongside a [[shield]] which acts as a piece of [[armor]].
Much like other equipment, weapons come in four tiers of rarity: Common, Uncommon, Rare and Epic.
 
Certain weaponry, like those with the ''Guard's'' prefix, can be equipped regardless of player [[Factions|faction]]. They can be obtained from monster drops and quests in [[File:Hopeport_episode_icon.png|width=16x16]] [[Hopeport]] and [[File:Hopeforest_episode_icon.png|width=16x16]] [[Hopeforest]] prior to choosing a faction.
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|'''[[File:1-Hand icon.png|x16px]]''' 1H
| N/A
|2.25s
|
|-
|[[Recruit's Sword]]
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|'''[[File:2-Hand icon.png|x16px]]''' 2H
|{{AttackStyle|Arborae}}
|1.50s
|
|-
|[[Rare Carthian Plumbatae|Carthian Plumbatae]]
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|'''[[File:1-Hand icon.png|x16px]]''' 1H
|[[File:Necromae damage icon.png|16px]] [[Necromae]]
|2.25s
|
|-
|[[Cudgel]]
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|'''[[File:1-Hand icon.png|x16px]]''' 1H
|{{AttackStyle|Arborae}}
|1.50s
|
|-
|[[Poleaxe]]
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|'''[[File:2-Hand icon.png|x16px]]''' 2H
|{{AttackStyle|Cryonae}}
|1.85s
|
|-
|[[Blowpipe]]
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|'''[[File:1-Hand icon.png|x16px]]''' 1H
|{{AttackStyle|Cryonae}}
|1.50s
|
|-
|[[Heavy Crossbow]]
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