Watchperson: Difference between revisions
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===[[File:Passive activity icon.png|frameless|width=25x25]] Passive enemies===
Here are the enemies a player can unlock via Knowledge Points as a means to engage in combat with [[Passive activities|passively]] to raise their Watchperson level. A player character will continue to fight against these enemies even after being logged out, and potentially gain materials to use with other professions, however they do not award any progress towards gaining additional Knowledge Points.
Passive enemies in Crenopolis do not have an elemental vulnerability, although some have an elemental immunity.
{| class="wikitable sortable"
!Image
!Name
!Level
!Weapon strength
requirement
!Health
points
!Attack style
!Immunity
!Location
!EXP
Line 684 ⟶ 686:
|132
|{{AttackStyle|Impact}}
|None
|[[Shrubby Canyon]]
Line 698 ⟶ 699:
|{{AttackStyle|Tempestae}}
|{{AttackStyle|Tempestae}}
|[[Rockbird Clearing]]
|10
Line 709:
|51
|
|{{AttackStyle|Impact}}
|None
|[[Rat Alley]]
|5
|
|551
|-
Line 722 ⟶ 721:
|56
|
|{{AttackStyle|Impact}}
|None
|[[Dusty Nook]]
|12
Line 736 ⟶ 734:
|179
|{{AttackStyle|Impact}}
|None
|[[Ratmore Rise]]
Line 748 ⟶ 745:
|65
|
|{{AttackStyle|Tempestae}}
|{{AttackStyle|Tempestae}}
|[[Ratmen Den]]
|14
Line 761 ⟶ 757:
|70
|
|{{AttackStyle|Impact}}
|None
|[[Snag Alley]]
|15
Line 774 ⟶ 769:
|76
|
|{{AttackStyle|arborae}}
|{{AttackStyle|arborae}}
|[[Smuggler's Cove]]
|17
Line 787 ⟶ 781:
|82
|
|{{AttackStyle|Impact}}
|None
|[[Rat Alley]]
|19
Line 800 ⟶ 793:
|87
|
|{{AttackStyle|Tempestae}}
|{{AttackStyle|Tempestae}}
|[[Rockbird Clearing]]
|
Line 813 ⟶ 805:
|90
|
|{{AttackStyle|Impact}}
|None
|[[Dusty Nook]]
|22
Line 826 ⟶ 817:
|96
|
|{{AttackStyle|Impact}}
|None
|[[Shrubby Canyon]]
|
Line 839 ⟶ 829:
|101
|
|{{AttackStyle|Impact}}
|None
|[[Ratmore Rise]]
|27
Line 852 ⟶ 841:
|107
|
|{{AttackStyle|Tempestae}}
|{{AttackStyle|Tempestae}}
|
|
Line 865 ⟶ 853:
|110
|
|{{AttackStyle|Impact}}
|None
|[[Snag Alley]]
|
|0.005(?) {{Plink|Moderate Black Leather Offcuts}}
|
|-
Line 878 ⟶ 865:
|115
|
|{{AttackStyle|arborae}}
|{{AttackStyle|arborae}}
|[[Dawkin Lane]], [[Dawkin Court]]
|
Line 891 ⟶ 877:
|121
|
|{{AttackStyle|Impact}}
|None
|[[Rat Alley]]
|
Line 904 ⟶ 889:
|127
|
|{{AttackStyle|Impact}}
|None
|[[Dusty Nook]]
|
Line 917 ⟶ 901:
|132
|
|{{AttackStyle|Tempestae}}
|{{AttackStyle|Tempestae}}
|[[Rockbird Clearing]]
|
Line 930 ⟶ 913:
|135
|
|{{AttackStyle|Impact}}
|None
|[[Ratmore Rise]]
|
Line 943 ⟶ 925:
|141
|
|{{AttackStyle|Tempestae}}
|{{AttackStyle|Tempestae}}
|[[Ratmen Den]]
|
Line 956 ⟶ 937:
|146
|
|{{AttackStyle|Impact}}
|None
|[[Shrubby Canyon]]
|
Line 969 ⟶ 949:
|152
|
|{{AttackStyle|Impact}}
|None
|[[Snag Alley]]
|
Line 982 ⟶ 961:
|158
|
|{{AttackStyle|arborae}}
|{{AttackStyle|arborae}}
|[[Smuggler's Cove]]
|
Line 995 ⟶ 973:
|160
|
|{{AttackStyle|Impact}}
|None
|[[Rat Alley]]
|
Line 1,008 ⟶ 985:
|166
|
|{{AttackStyle|Impact}}
|None
|[[Dusty Nook]]
|
Line 1,021 ⟶ 997:
|172
|
|{{AttackStyle|Impact}}
|None
|[[Ratmore Rise]]
|
Line 1,034 ⟶ 1,009:
|177
|
|{{AttackStyle|Tempestae}}
|{{AttackStyle|Tempestae}}
|[[Rockbird Clearing]]
|
Line 1,047 ⟶ 1,021:
|183
|
|{{AttackStyle|Tempestae}}
|{{AttackStyle|Tempestae}}
|[[Ratmen Den]]
|
Line 1,060 ⟶ 1,033:
|186
|
|{{AttackStyle|Impact}}
|None
|[[Snag Alley]]
|
Line 1,073 ⟶ 1,045:
|191
|
|{{AttackStyle|Impact}}
|None
|[[Rat Alley]]
|
|0.005(?) {{Plink|Fine Black Leather Offcuts}}
|
|-
Line 1,086 ⟶ 1,057:
|197
|
|{{AttackStyle|arborae}}
|{{AttackStyle|arborae}}
|[[Smuggler's Cove]]
|
Line 1,099 ⟶ 1,069:
|203
|
|{{AttackStyle|Impact}}
|None
|[[Shrubby Canyon]]
|
Line 1,112 ⟶ 1,081:
|208
|
|{{AttackStyle|Impact}}
|None
|[[Dusty Nook]]
|
Line 1,125 ⟶ 1,093:
|211
|
|{{AttackStyle|Tempestae}}
|{{AttackStyle|Tempestae}}
|[[Ratmen Den]]
|
Line 1,138 ⟶ 1,105:
|217
|
|{{AttackStyle|Impact}}
|None
|[[Ratmore Rise]]
|
Line 1,151 ⟶ 1,117:
|229
|
|{{AttackStyle|Tempestae}}
|{{AttackStyle|Tempestae}}
|[[Rockbird Clearing]]
|
Line 1,164 ⟶ 1,129:
|248
|
|{{AttackStyle|arborae}}
|{{AttackStyle|arborae}}
|[[Smuggler's Cove]]
|
Line 1,177 ⟶ 1,141:
|266
|
|{{AttackStyle|Impact}}
|None
|[[Snag Alley]]
|
Line 1,190 ⟶ 1,153:
|276
|
|{{AttackStyle|Impact}}
|None
|[[Rat Alley]]
|
Line 1,203 ⟶ 1,165:
|294
|
|{{AttackStyle|Impact}}
|None
|[[Ratmore Rise]]
|1943
Line 1,216 ⟶ 1,177:
|313
|
|{{AttackStyle|Impact}}
|None
|[[Dusty Nook]]
|2169
Line 1,229 ⟶ 1,189:
|332
|
|{{AttackStyle|arborae}}
|{{AttackStyle|arborae}}
|[[Smuggler's Cove]]
|2420
Line 1,242 ⟶ 1,201:
|341
|
|{{AttackStyle|Impact}}
|None
|[[Shrubby Canyon]]
|2549
Line 1,255 ⟶ 1,213:
|360
|
|{{AttackStyle|Impact}}
|None
|[[Rat Alley]]
|2845
|0.005 {{Plink|Superior Black Leather Offcuts
|32000
|-
Line 1,268 ⟶ 1,225:
|379
|
|{{AttackStyle|Tempestae}}
|{{AttackStyle|Tempestae}}
|[[Rockbird Clearing]]
|
Line 1,281 ⟶ 1,237:
|397
|
|{{AttackStyle|Tempestae}}
|{{AttackStyle|Tempestae}}
|[[Ratmen Den]]
|
Line 1,294 ⟶ 1,249:
|416
|
|{{AttackStyle|Impact}}
|None
|[[Ratmore Rise]]
|
Line 1,307 ⟶ 1,261:
|425
|
|{{AttackStyle|arborae}}
|{{AttackStyle|arborae}}
|[[Smuggler's Cove]]
|
Line 1,320 ⟶ 1,273:
|444
|
|{{AttackStyle|Impact}}
|None
|[[Snag Alley]]
|
Line 1,333 ⟶ 1,285:
|463
|
|{{AttackStyle|Impact}}
|None
|[[Dusty Nook]]
|
Line 1,346 ⟶ 1,297:
|481
|
|{{AttackStyle|Impact}}
|None
|[[Ratmore Rise]]
|
Line 1,359 ⟶ 1,309:
|500
|
|{{AttackStyle|arborae}}
|{{AttackStyle|arborae}}
|[[Smuggler's Cove]]
|
|
Latest revision as of 09:15, 29 November 2024
Watchperson | |||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Release | 6 November 2024 (Update) | ||||||||||||||||||
Episode | Crenopolis | ||||||||||||||||||
Premium | Yes | ||||||||||||||||||
Watchperson is a type of profession which specializes in combat in the fourth region of Crenopolis. It focuses on unlocking higher strength monsters to fight and allows the player to wield higher level weapons and armor. Players will be able to attack monsters with a higher Watchperson level, and likewise will be able to equip weapons and armor with a higher Watchperson level. Depending on whether a player character is male or female, the profession will appear in-game as "Watchman" or "Watchwoman".
Combat[edit | edit source]
Active enemies[edit | edit source]
Here are the enemies a player can engage in combat with to raise their Watchperson level. Upon defeating an enemy, players will accrue a percentage based increase toward their Knowledge Points, as well as a chance to receive armor and weapons that correspond with their current Watchperson level.
Passive enemies[edit | edit source]
Here are the enemies a player can unlock via Knowledge Points as a means to engage in combat with passively to raise their Watchperson level. A player character will continue to fight against these enemies even after being logged out, and potentially gain materials to use with other professions, however they do not award any progress towards gaining additional Knowledge Points.
Passive enemies in Crenopolis do not have an elemental vulnerability, although some have an elemental immunity.
Capes of Accomplishment[edit | edit source]
The Watchperson Cape is a group of equipment unlocked by achieving various milestones in leveling of the Watchperson profession and can be purchased from Daguer at The Cloakroom located in Hopeport.
Level | Cape | Cost |
---|---|---|
50 | Journeyman Watchperson Cape | 504 |
100 | Adept Watchperson Cape | 1 290 |
200 | Expert Watchperson Cape | 3 160 |
500 | Ultimate Watchperson Cape | 9 360 |
Quests rewarding Watchperson experience[edit | edit source]
Difficulty | Quest | Experience reward |
---|---|---|
★★★☆☆ | Spirit Essence | 34,300 |
★★★★★ | The Battle of Fortunehold | 124,000 |
Trivia[edit | edit source]
- The first player to reach level 500 Watchperson and appear on the leaderboards was Bidoof#1, on 26 November 2024.
Hopeport | |
---|---|
Hopeforest | |
Mine of Mantuban | |
Crenopolis | |
Stonemaw Hill |