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<div style="background: #000000; color: #FFFFFF;"><span style="colorpadding: #FFF08015px;>Early Access</span">
<span style="color: #FFF080;>APatch notenotes fromfor Andrew20th GowerNov 2024</span>
 
<span style="color: #FFF080;>Quality of life improvements</span>
Brighter Shores is currently in 'early access'. This means a few core features aren't ready yet, and there are probably still some bugs! Please send any bug reports to [email protected]
 
• Make Hopeport hairdresser able to change your entire appearance (not just your hair). I know this doesn't thematically make sense, but {{Sic|its}} the quickest way to get this feature in to the game :)<br>
There are some very important features we want to finish ASAP, and before we consider the game to no longer be in 'early access'. These include:<br>
• Change bone spikes to require, and be boosted by, hand rakes (matching the animation).<br>
- Player vs player combat (PvP).<br>
• Show damage numbers when watching other players doing combat.<br>
- Player to player trading.<br>
• Make 'use item' the default action on the reagent preparation station.
- Special attacks on epic weapons to make the different factions more distinct.<br>
- Episode 5 - Stonemaw Hill.<br>
- Leaderboards.<br>
- Additional (higher level) quests.
 
<span style="color: #FFF080;>Graphics improvements</span>
There will NOT be a save reset at the end of early access.
 
• Tweak combat flinch outlines a little more.
<span style="color: #FFF080;>A note from Andrew Gower</span>
 
<span style="color: #FFF080;>Bug fixes</span>
I didn't originally plan to make another MMORPG, but so many people asked me to do so that I eventually gave in!
 
• Fix various typos.<br>
We are only a small indie team (we have never had more than 8 employees). I didn't want to involve external investors or publishers, as this is very much a 'passion project' for me. I made it purely because I love making games.
• Fix brown cow leather offcuts to show the correct graphic.<br>
• Use correct icon for grade 2 sickle.<br>
• Fix Daguer to tell you the correct level requirement for the first cape.<br>
• Fix incorrect "Not enough backpack space" message when equipping potions.<br>
• Bug fixses to 'cast net' fish, they no longer vanish or appear incorrectly when other players are using them.<br>
• Fix passive combat to show damage number, flicnh outlines, and not hide other players in the same room.
 
<span style="color: #FFF080;>Early Access</span>
My team and I have poured years of hard work in to making this game, and I think we have managed to produce something which compares well with the products of much larger developers. I am incredibly proud of what we have created, so I really hope you enjoy it.
 
Brighter Shores is currently in 'early access'. This means a few core features aren't ready yet, and there are probably still some bugs! Please send any bug reports to [email protected]
I wasn't planning on doing an early access launch originally either, but I have been wanting to share what we are creating for years now, and it reached the point where I just couldn't stand waiting any longer! Hopefully there aren't too many rough edges. Expect it to improve rapidly over the coming months as we continue to work on it.</div>
 
Please send any bug reports to [email protected]
 
There are some very important features we want to finish ASAP, and before we consider the game to no longer be in 'early access'. These include:<br>
- Player vs player combat (PvP).<br>
- Player to player trading.<br>
- SpecialCombat improvements, including special attacks on epic weapons to make the different factions more distinct.<br>
- Episode 5 - Stonemaw Hill.<br>
- Leaderboards.<br>
- Additional (higher level) quests.<br>
• Party system.
 
There will NOT be a save reset at the end of early access.
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