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{{Transcript}} <div style="background: #000000; color: #FFFFFF; padding: 15px;"> <span style="color: #FFF080;>Patch notes for 20th Nov 2024</span> <span style="color: #FFF080;>Quality of life improvements</span> β’ Make Hopeport hairdresser able to change your entire appearance (not just your hair). I know this doesn't thematically make sense, but {{Sic|its}} the quickest way to get this feature in to the game :)<br> β’ Change bone spikes to require, and be boosted by, hand rakes (matching the animation).<br> β’ Show damage numbers when watching other players doing combat.<br> β’ Make 'use item' the default action on the reagent preparation station. <span style="color: #FFF080;>Graphics improvements</span> β’ Tweak combat flinch outlines a little more. <span style="color: #FFF080;>Bug fixes</span> β’ Fix various typos.<br> β’ Fix brown cow leather offcuts to show the correct graphic.<br> β’ Use correct icon for grade 2 sickle.<br> β’ Fix Daguer to tell you the correct level requirement for the first cape.<br> β’ Fix incorrect "Not enough backpack space" message when equipping potions.<br> β’ Bug fixses to 'cast net' fish, they no longer vanish or appear incorrectly when other players are using them.<br> β’ Fix passive combat to show damage number, flicnh outlines, and not hide other players in the same room. <span style="color: #FFF080;>Early Access</span> Brighter Shores is currently in 'early access'. This means a few core features aren't ready yet, and there are probably still some bugs! Please send any bug reports to bugs@fenresearch.com There are some very important features we want to finish ASAP, and before we consider the game to no longer be in 'early access'. These include:<br> β’ Player vs player combat (PvP).<br> β’ Player to player trading.<br> β’ Combat improvements, including special attacks on epic weapons to make the different factions more distinct.<br> β’ Episode 5 - Stonemaw Hill.<br> β’ Leaderboards.<br> β’ Additional (higher level) quests.<br> β’ Party system. There will NOT be a save reset at the end of early access.
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