The Lost Shipment: Difference between revisions

Wrote a fully fledged walkthrough, about to write the checklist and add images now.
(Started writing a full detailed walkthrough. The previous version of this guide was incorrect in order and steps. Will finish within the next few hours.)
(Wrote a fully fledged walkthrough, about to write the checklist and add images now.)
Line 21:
* [[Furtive Stranger]] (Level 30)
}}
 
 
UNDER CONSTRUCTION AS WE SPEAK, I LOST FOUR HOURS OF WRITING DUE TO MY BROWSER CLOSING, SO I'M SAVING MY PROGRESS.
 
The previous version of this guide was incorrect, even the checklist was incorrect. Currently up to the restaurant cutscene. Will finish within the next two to three hours hopefully. There's a lot of linking and writing from scratch/re-writing content.
 
== Progress Checklist ==
Line 47 ⟶ 42:
 
[[Cohen]] recommends that you speak to [[Captain Shirker]] of the [[Vincible]], but also to ask around [[The Hooked Hand]] as some of the clientele there should know if there are any stolen goods to be bought. [[Cohen]] warns you to not reveal that you're a guard.
 
Before you leave the mansion, head east into [[Brannof Hall's Hallway]] then north into [[Brannof's Chamber]]. You can take a [[Quill and Ink]] and [[Paper]], both from the desk.
 
=== The Hooked Hand ===
Line 75 ⟶ 72:
You can now end the conversation and start heading to speak with [[Captain Shirker]] at the [[Vincible]].
 
=== CaptainThe ShirkerCaptain ===
Head south outside the doors of the [[The Hooked Hand|Tavern]], and start heading east over the [[Boardwalk]] to reach the [[East Waterfront]]. Head south onto the eastern pier to reach the [[Vincible]]. Head onto the boat and speak with [[Captain Shirker]] who is at the wheel of the ship.
 
Line 89 ⟶ 86:
 
=== The Delectable Dab ===
<small>Requirements: {{Currency|2760}}</small>
 
To reach the restaraunt, you'll need to enter off the western side of [[Stone Street]] which is directly north of the [[Town Square|town square]]. The quickest route is by [[Teleport|teleporting]] to the [[Hopeport Portal Stone]] via the [[Spells|Teleport Spell]], before heading south east through the [[Training Ground|training ground]].
 
Line 100 ⟶ 99:
 
The [[Captain Shirker|Captain]] orders the same and some time passes.
 
You are praised as finding good dining partners in this town is hard to come by, as most people are scoundrels or snobs and it's hard to find people in between. [[Captain Shirker]] is curious about your line of work.
 
Select Option 2: "I'm an aspiring hero. One day I'll save the world"
 
The [[Captain Shirker|Captain]] reminisces about being young and ambitious, but only bothers to make enough effort to keep the rum flowing these days.
 
Select Option 1: "I heard you lost a shipment for Cohen the steward"
 
[[Captain Shirker]] states that he followed the instructions to the letter, and that he was supposed to hand it over at four in the afternoon on threshing day. He has lost nothing as the man arrived to pick up the order.
 
Select Option 2: "You met an imposter? That's terrible. You must be so annoyed".
 
[[Cohen]] keeps hassling the [[Captain Shirker|Captain]] for a refund and if the weather was better, he would have set sail by now to be done with it.
 
Select Option 1: "Maybe I could track down that imposter for you?"
 
[[Captain Shirker]] isn't so sure, as he thinks that the man seemed like one of [[Lord Brannof|Lord Brannof's]] stuffed shirts, wearing a a bright blue waistcoat with a big curly moustache. You offer to proceed.
 
=== The Strange Man ===
Head out of the restaurant and south from [[Stone Street]] to the [[Town Square]] to find speak with the [[Man in a Waistcoat]]. He is located at the south western corner of the area.
 
Select Option 1: "I heard you recently obtained a few plumbatae"
 
The [[Man in a Waistcoat|Man]] thinks that was a weird conversation opener, asks you who told you this.
 
Select Option 1: "Captain Shirker"
 
He tells you that no such items are in his possession as he sold them to [[The Illusion]]. He was scammed out of his cut, and can not locate him. He has a plan to retrieve the weapons, if the city guard can locate [[The Illusion|The Illusion's]] gang.
 
Select Option 1: "What is this plan?"
 
The [[Man in a Waistcoat|Man]] states that [[The Illusion]] was planning to sell the weapons to the [[Emporor of Bevah]] through his servant, Monobrow Sam. He claims that Sam has been delayed to the the storm and that you have the opportunity to impersonate him, and they'll show you the weapons.
 
Select Option 2: "Sounds like a good plan. I'll get right on it"
 
=== The Hairdresser ===
<small>Requirements: {{Currency|8280}}</small>
 
Head directly east of the [[Town Square]] onto [[Old Street West]] and head into the building north to find the [[Hairdresser]]. Speak with the [[Hairdresser (NPC)|Hairdresser]].
 
Select Option 3: "I'd like a monobrow please" {{Currency|8280}}
 
The [[Hairdresser (NPC)|Hairdresser]] is slightly confused and shocked, stating that this goes against his instincts as a professional stylist. He can cut off a piece of your hair and stick it between your eyes.
 
Select Option 2: "Here you go {{Currency|8280}}"
 
Open your [[Toolbelt]] (default hotkey: T) and use the [[Quill and Ink]] on your [[Paper]] and;
 
Select Option 2: "An order for [[Carthian Plumbatae|Carthian Plumbatae"]] to write a [[Weapons Order]] <small>Key Item.</small>
 
=== The Fishmonger ===
<small>Requirements: {{Profession|fisher|25|1}}</small>
 
Head out of the [[Hairdresser]] and west into the [[Town Square]] before heading all the way south to the [[Central Waterfront]]. Now head east until you hit [[The Seaside Rock Shop]] on [[Sea Road]]. Head up the street north and you'll enter the [[Overgrown Pond]].
 
Use the [[Sense|Sense spell]] to reveal the [[Fetid Flounder]] in the water, and catch it using {{Profession|fisher}}. Open the [[Quests]] interface (default hotkey: Q), click the [[Fetid Flounder]] <small>Key Item</small> and use the [[Weapons Order]] on it to create a [[Fetid Flounder with a Note in It]] Key Item.
 
Now head back the way you came from the [[Town Square]], heading east until you reach the [[Central Waterfront]]. Now head north along the road into [[Eel Street]]. Click the [[Fishmonger]] and use the [[Fetid Flounder with a Note in It]] on him. The [[Fishmonger]] states that it smells brutish and not many would want to consume a fish that smells that bad. He will take it off your hands for {{Currency|98}}.
 
He takes the fish, doesn't give you any money, then laughs at you for being ridiculous.
 
<u>Cutscene Warning:</u> Click the [[Bush]] directly south of the [[Fishmonger|Fishmonger's]] stall to hide behind it.
 
A [[Furtive Stranger]] appears at the stall to buy the [[Fetid Flounder with a Note in It|Fetid Flounder]]. You see him purchase the fish then leave slightly north, and then east heading into [[Wilhope Crossing]]. Go east into [[Wilhope Crossing]] and then again into [[Wilhope Passage]] to see him go north into [[Monob Row]]. Head north and you will see the [[Furtive Stranger]] enter into the [[Thieves' Den]].
 
=== The Thieve's Den ===
Requirements: 25 to 30 {{Profession|guard|3=0}} [[Guard]] and the ability to defeat a Level 30 [[Thief (NPC)|Thief]] and a Level 30 [[Furtive Stranger]].
 
Recommended: multiple [[20% Potion Healing]], [[25% Potion Healing]] or [[28% Potent Potion Healing]].
 
Click the doors to knock and you will speak through the door with a man with a gruff voice.
 
Select Option 4: "I am Monobrow Sam" before the doors open up.
 
WARNING: Equip all of your [[Armor]] before proceeding through the doors.
 
Walk west into the [[Thieves' Den]] and talk to the [[Thief (NPC)|Thief]].
 
Select Option 2: "Let's see these weapons"
 
After showing you the good quality of the weapons
 
Select Option 2: "You're under arrest for the possession of stolen goods"
 
You rip off your monobrow, revealing it was you all along. The [[Thief|Thieves]] won't come quietly.
 
==== The fight ====
The Level 30 [[Thief (NPC)|Thief]] will immediately attack you. Cast the [[Immunity]] [[Spells|spell]] to escape the fight, so that you can prepare yourself for better positioning. This lets you move as far away as possible so that you can can start the fight with range weapon advantage for extra hits.
 
* ''Checkpoint tip:'' If you defeat the [[Thief (NPC)|Thief]] first, you can cast [[Immunity]] and leave escape the room to save it's progress. Dying will reset the rooms progress.
 
* ''Range attacks tip:'' After attacking with a ranged hit, you can move back one space then throw another. This provides you with an extra range hit or two depending on your weapon speed. Every extra hit in this fight will count, depending on your [[Guard]] level.
 
* ''Health potions tip:'' Only drink a potion right after attacking, the potion will delay your attack for the potion animation, and you don't want to combine this with extra time because you decided to drink the potion a millisecond before your next attack.
 
<u>Cutscene Warning:</u> After defeating the enemies, [[Corporal Binns]] and [[Cohen]] will raid the property expecting to hand out arrests, and are surprised to see that you have have decided to.. kill them instead. "It would have been nice if you left someone alive for questioning". He wanted to learn more about [[The Illusion]].
 
[[Cohen]] thanks you for finding the [[Carthian Plumbatae]], and gives you permission to take a set of them from the [[Crate (Thieves' Den)|Crate]] as a reward. Take from the [[Crate (Thieves' Den)|Crate]] to receive a [[Rare Carthian Plumbatae]] and complete the quest.
 
==Rewards==
34

edits