The Lost Shipment: Difference between revisions
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Fixed forgotten formatting to make Chat options stand out from the paragraphs.
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Speak to [[Cohen]] and he will question why you stand under his feet.
<u>Select Option 4:</u> ''"I'm here on behalf of the city guard. You needed help with something?"''
[[Cohen]] feels disrespected by the city guard for sending a recruit.
<u>Select Option 2:</u> ''"So what do you need?"''
You are informed that a sizeable shipment of [[Carthian Plumbatae]] has been lost. They were shipped to [[Hopeport]] on a boat named The [[Vincible]], but they were claimed by a miscreant pretending to work for [[Cohen]]. He has made some inquiries but due to being a known representative of [[Lord Brannof]], [[Hopeport|Hopeports]] less savoury characters decide to keep their mouths shut. You are to find information on who has the shipment, then report back to [[Cohen]].
<u>Select Option 1:</u> ''"Where should I start looking?"''
[[Cohen]] recommends that you speak to [[Captain Shirker]] of the [[Vincible]], but also to ask around [[The Hooked Hand]] as some of the clientele there should know if there are any stolen goods to be bought. [[Cohen]] warns you to not reveal that you're a guard.
Line 102:
Wellington asks you how he can help, before [[Nelson]] questions why he would offer if he wasn't going to help in the first place.
[[File:NelsonTLS.jpg|right|frameless]]
<u>Select Option 4:</u> ''"I wish I could find a seller of [[Carthian Plumbatae]]"''
Nelson states that they don't sell exotic fruits, before Wellington recommends you try the great drinks and sausage rolls at the bar. [[Nelson]] asks [[Wellington]] why he delivered a sales pitch. [[Wellington]] states that he is paid by [[Grood the Barkeeper|Grood]] to advertise the tavern, but doesn't want to leave, and only bothers to do so if the public walk into the establishment.
Line 110:
[[Harris Slant]] walks over to the table and couldn't help but overhear that you're looking for [[Carthian Plumbatae]]. He knows someone who could help. You are given a warning to respect the confidentiality of the arrangement, or things could end badly for you.
<u>Selection Option 1:</u> ''"Who is this person that can supply me?"''
[[Harris Slant|Harris]] says that no one knows his real name, and some don't even believe he exists. He is known as [[The Illusion]]. He has a method of business which provides anonymity before asking you if you have heard of [[The Frequently Fresh Fish Stall]].
<u>Selection Option 2:</u> ''"I'm not familiar with it"''
You are informed that the stall acts as a secret method of communication. You can stuff a [[Fetid Flounder]] with a message and send it to [[The Illusion]] directly. It's an that tastes foul, and no one normally buys them. It sits on the stall until one of [[The Illusion|The Illusion's]] operatives collects it. You might be able to catch one at the [[Overgrown Pond]].
Line 126:
The [[Captain Shirker|Captain]] will state that he's bored due to an accursed storm blocking him in.
<u>Select Option 2:</u> ''"Maybe I can entertain you somehow?"''
[[Captain Shirker]] says that he likes good food, and he heard there's a nice restaurant near the [[Town Square]].
<u>Select Option 1:</u> ''"Why don't we go there now?"''
The [[Captain Shirker|Captain]] is bored on board, and will meet you there.
Line 143:
The [[Waiter]] appears to take your orders.
<u>Select Option 1:</u> ''"Waiter can I have the chicken pie please?"''
<u>Select Option 2:</u> ''"Here you go'' {{Currency|2760}}''".''
The [[Captain Shirker|Captain]] orders the same and some time passes.
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You are praised as finding good dining partners in this town is hard to come by, as most people are scoundrels or snobs and it's hard to find people in between. [[Captain Shirker]] is curious about your line of work.
<u>Select Option 2:</u> ''"I'm an aspiring hero. One day I'll save the world"''
The [[Captain Shirker|Captain]] reminisces about being young and ambitious, but only bothers to make enough effort to keep the rum flowing these days.
<u>Select Option 1:</u> ''"I heard you lost a shipment for Cohen the steward"''
[[Captain Shirker]] states that he followed the instructions to the letter, and that he was supposed to hand it over at four in the afternoon on threshing day. He has lost nothing as the man arrived to pick up the order.
<u>Select Option 2:</u> ''"You met an imposter? That's terrible. You must be so annoyed".''
[[Cohen]] keeps hassling the [[Captain Shirker|Captain]] for a refund and if the weather was better, he would have set sail by now to be done with it.
<u>Select Option 1:</u> ''"Maybe I could track down that imposter for you?"''
[[Captain Shirker]] isn't so sure, as he thinks that the man seemed like one of [[Lord Brannof|Lord Brannof's]] stuffed shirts, wearing a a bright blue waistcoat with a big curly moustache. You offer to proceed.
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Head out of the restaurant and south from [[Stone Street]] to the [[Town Square]] to find speak with the [[Man in a Waistcoat]]. He is located at the south western corner of the area.
<u>Select Option 1:</u> ''"I heard you recently obtained a few plumbatae"''
The [[Man in a Waistcoat|Man]] thinks that was a weird conversation opener, asks you who told you this.
<u>Select Option 1:</u> ''"Captain Shirker"''
He tells you that no such items are in his possession as he sold them to [[The Illusion]]. He was scammed out of his cut, and can not locate him. He has a plan to retrieve the weapons, if the city guard can locate [[The Illusion|The Illusion's]] gang.
<u>Select Option 1:</u> ''"What is this plan?"''
The [[Man in a Waistcoat|Man]] states that [[The Illusion]] was planning to sell the weapons to the [[Emporor of Bevah]] through his servant, Monobrow Sam. He claims that Sam has been delayed to the the storm and that you have the opportunity to impersonate him, and they'll show you the weapons.
<u>Select Option 2:</u> ''"Sounds like a good plan. I'll get right on it"''
=== The Hairdresser ===
Line 190:
Head directly east of the [[Town Square]] onto [[Old Street West]] and head into the building north to find the [[Hairdresser]]. Speak with the [[Hairdresser (NPC)|Hairdresser]].
<u>Select Option 3:</u> ''"I'd like a monobrow please"'' {{Currency|8280}}
The [[Hairdresser (NPC)|Hairdresser]] is slightly confused and shocked, stating that this goes against his instincts as a professional stylist. He can cut off a piece of your hair and stick it between your eyes.
<u>Select Option 2:</u> ''"Here you go'' {{Currency|8280}}''"''
Open your [[Toolbelt]] (default hotkey: T) and use the [[Quill and Ink]] on your [[Paper]] and;
<u>Select Option 2:</u> ''"An order for [[Carthian Plumbatae|Carthian Plumbatae"]]'' to write a [[Weapons Order]] <small>Key Item.</small>
=== The Fishmonger ===
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Click the doors to knock and you will speak through the door with a man with a gruff voice.
<u>Select Option 4:</u> ''"I am Monobrow Sam"'' before the doors open up.
WARNING: Equip all of your [[armor]] before proceeding through the doors.
Line 229:
Walk west into the [[Thieves' Den]] and talk to the [[Thief (NPC)|Thief]].
<u>Select Option 2:</u> ''"Let's see these weapons"''
After showing you the good quality of the weapons
<u>Select Option 2:</u> ''"You're under arrest for the possession of stolen goods"''
You rip off your monobrow, revealing it was you all along. The [[Thief|Thieves]] won't come quietly.
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* ''Range attacks tip:'' After attacking with a ranged hit, you can move back one space then throw another. This provides you with an extra range hit or two depending on your weapon speed. Every extra hit in this fight will count, depending on your [[Guard]] level.
* ''Health potions tip:'' Only drink a potion right after attacking, the potion will delay your attack for the potion animation, and you don't want to combine this with extra time because you decided to drink the potion
=== Quest Completion ===
<u>Cutscene Warning:</u> After defeating the enemies, [[Corporal Binns]] and [[Cohen]] will raid the property expecting to hand out arrests, and are surprised to see that you have have decided to kill them instead. "It would have been nice if you left someone alive for questioning". He wanted to learn more about [[The Illusion]].
[[Cohen]] thanks you for finding the [[Carthian Plumbatae]], and gives you permission to take a set of them from the [[Crate (Thieves' Den)|Crate]] as a reward
<u>Take from</u> the [[Crate (Thieves' Den)|Crate]] to receive a [[Rare Carthian Plumbatae]] and complete the quest.
''Click [[Quests|here]] to head back to our list of quests.''
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