Template:Variant main: Difference between revisions
Add more colours; Add "aggressive=(yes/no)" param because those are red (all other enemies are the same colour for all regions)
(Name seems to only be based on the profession the card is in. These values have been colour picked from the game (any straight line portions, like I or L), and needs to be completed) |
(Add more colours; Add "aggressive=(yes/no)" param because those are red (all other enemies are the same colour for all regions)) |
||
Line 5:
|Each individual variant may have separate requirements or properties. This page includes only general information that applies to all variants.
}}{{Mainonly|[[Category:Variant categories]]{{#set:Name={{{name|{{#replace:{{PAGENAME}}| (skill node)|}}}}}}}{{#if:{{{profession|}}}|{{#set:<!--Name profession={{ucfirst:{{lc:{{{profession}}}}}}}|-->Name color={{#switch:{{lc:{{{profession}}}}}
|guard
|shieldbearer={{#if:{{yesno|{{{aggressive|}}}}}|#E74746|#E99E52}}
|chef=#AF9080
|fisher=#8BF0F0
|forager=#F1F18C
|alchemist=#8CF1BE
|gatherer=#F1F18C▼
▲|scout=
|woodcutter=#6DEB6D▼
▲|gatherer=
|carpenter=#AD8F7F▼
▲|woodcutter=
▲|carpenter=
▲|minefighter=
|bonewright=
|miner=
|blacksmith=
|stonemason=
▲|watchperson=
|detective=
|leatherworker=
|merchant=
|builder=
|armorer=
|