Talk:Fisher: Difference between revisions

54 bytes removed ,  27 November
m
99.82 + 0.833333 is approx 100.65, not the 101 value as before
(Created page with "== KP gain rate per gather? == I've been trying to work out the KP gain rate for Fisher. I have this sequence of KP percentages which I collected as I trained the skill: 0,1,2,3,3,4,5,6,7,8,8,9,10,11,12,13,13,14,15,16,17,18,18,19,20,21,22,23,23,24,25, 26,27,28,28,29,30,31,32,33,33,34,35,36,37,38,38,39,40,41,42,43,43,44,45,46,47,48, 48,49,50,51,52,53,53,54,55,56,57,58,58,59,60,61,62,63,63,64,65,66,67,68,68,69,70, 71,72,73,73,74,75,76,77,78,78,79,80,81,82,83,83,84,85,86,...")
 
m (99.82 + 0.833333 is approx 100.65, not the 101 value as before)
 
Line 38:
77.32, 78.15, 78.98, 79.82, 80.65, 81.48, 82.32, 83.15, 83.98, 84.82, 85.65, 86.48, 87.32,
88.15, 88.98, 89.82, 90.65, 91.48, 92.32, 93.15, 93.98, 94.82, 95.65, 96.48, 97.32, 98.15,
98.98, 99.82, 101100.4865
 
This does match the originally recorded sequence. In the next run, there will again be 10.4865% left over after redeeming. Though, I'm not sure ifallowing the game actually allows this and trims itpattern to berepeat 0.48% or not, enforcing every KP(unless progressswitching to startanother atprofession 0.that This isawards a questiondifferent thatKP needsgain answeredrate.)
 
In any case, I'm fairly certain the KP gain rate for fishing is 0.833333% repeating (20/24 exact) per gather. If there is no evidence to the contrary, perhaps we can add this to the wiki.
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