Talk:Experience: Difference between revisions
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47 requires 660,881 xp <br> |
47 requires 660,881 xp <br> |
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49 requires 721,396 xp <br> |
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50 requires 752,539 xp <br> |
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51 requires 784,287 xp <br> |
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<br> |
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<br> |
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<br> |
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knowledge xp boost<br> |
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4542 xp @ level 21 |
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<br> |
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7638 xp @ level 48<br> |
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7786 xp @ level 49<br> |
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7938 xp @ level 50<br> |
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8092 xp @ level 51 |
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Following formula to calculate experience points works for levels 0 - 6: |
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LEVEL * 500 + (15 * LEVEL * (LEVEL - 1) / 2) |
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For levels 5 and 6, following formula is added: |
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(LEVEL - 4) ^ 2 |
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C# code snippet: |
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int baseLevel = 500 * level; |
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int triangularNumberSequenceModifier = 15 * level * (level - 1) / 2; |
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int squareModifier = level - 4 > 0 ? (int)Math.Pow(level - 4, 2) : 0; |
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return baseLevel + triangularNumberSequenceModifier + squareModifier; |
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This stops working after level 6. |
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== Levels after 20 == |
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I haven't fully figured out the formula, but from level 20 to 125 the following formula gives the right xp required to level up, except at levels 37, 66, 122 where it is off by one xp: |
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11892.02398*1.01944069233047^LEVEL, rounded to the nearest integer [[User:1ceviper|1ceviper]] ([[User talk:1ceviper|talk]]) 21:07, 9 November 2024 (UTC) |
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== Graphs -DoubleLogarithmic == |
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I don't know what software was used to create the graphs. However, a more useful graph might be a (LogX,LogY) chart instead of the (X,LogY) as this would also capture the jumps in XP required at level 5, 12 and 20 |
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[[User:Lorentari|Lorentari]] ([[User talk:Lorentari|talk]]) 10:55, 19 November 2024 (UTC) |
Latest revision as of 10:55, 19 November 2024
47 requires 660,881 xp
48 requires 690,847 xp
49 requires 721,396 xp
50 requires 752,539 xp
51 requires 784,287 xp
knowledge xp boost
4542 xp @ level 21
7638 xp @ level 48
7786 xp @ level 49
7938 xp @ level 50
8092 xp @ level 51
Following formula to calculate experience points works for levels 0 - 6:
LEVEL * 500 + (15 * LEVEL * (LEVEL - 1) / 2)
For levels 5 and 6, following formula is added:
(LEVEL - 4) ^ 2
C# code snippet:
int baseLevel = 500 * level; int triangularNumberSequenceModifier = 15 * level * (level - 1) / 2; int squareModifier = level - 4 > 0 ? (int)Math.Pow(level - 4, 2) : 0;
return baseLevel + triangularNumberSequenceModifier + squareModifier; This stops working after level 6.
Levels after 20[edit source]
I haven't fully figured out the formula, but from level 20 to 125 the following formula gives the right xp required to level up, except at levels 37, 66, 122 where it is off by one xp:
11892.02398*1.01944069233047^LEVEL, rounded to the nearest integer 1ceviper (talk) 21:07, 9 November 2024 (UTC)
Graphs -DoubleLogarithmic[edit source]
I don't know what software was used to create the graphs. However, a more useful graph might be a (LogX,LogY) chart instead of the (X,LogY) as this would also capture the jumps in XP required at level 5, 12 and 20