Spirit Essence: Difference between revisions
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{{Infobox Quest |
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[ WIP ] |
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|name = Spirit Essence |
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|release = 2024-11-06 |
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|episode = Crenopolis |
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|difficulty = 3 |
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|quest_type = side |
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}} |
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== Overview == |
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Speak to Captain Waltain to start the Quest Spirit Essence. |
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{{QuestDetails |
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|start_point = Talk to [[Captain Waltain]] |
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|requirements = |
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{{Checklist| |
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* {{Profession|Detective|31}}}} |
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|enemies = Ability to defeat a level 33 Mage |
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}} |
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==Walkthrough== |
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[[File:Wall Puzzle Solution.png|thumb|Insert the pieces in the exact order they are in your inventory and rotate them.]] |
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{{Checklist| |
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* Go to [[Hamila Jimore's Hallway]] and speak with [[Hamila]] about the [[Candelabra]] ''(she gives no information)'' |
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* Head south to [[The Frog and Barnacle]] and speak with the bartender about the [[Mirror]]. |
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* Head to [[Lani's Curiosities]] |
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* Ask about the [[Candelabra]] and the [[Mirror]] |
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** Investigate the Door |
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** Investigate the Spill on the ground |
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* Speak with [[Lani]] again and ask about the [[Damaged Door]]. |
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* Lani says the gate to [[Vestere Hall]] is locked and gives [[Metal Softening Cream]] |
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* Head north toward [[Kaynat's Garden]] area to the [[Fountain of Delight]] |
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* [[Vestere Drive]] is North above [[Hamila Jimore's Garden]] |
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** Use the [[Metal Softening Cream]] on the [[Iron Gate]] |
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*** Bend the Gate bars and '''Squeeze''' through |
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* Inside the [[Vestere Hall Dining Room]] loot the Debris, Smashed Table, and the Hole to the north for 5 Puzzle pieces for the wall puzzle in the [[Vestere Hall Entrance]]. |
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* Go back to Entrance and interact with the Wall Puzzle |
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** You can try and figure out the puzzle on your own, or look at the pictured finished Puzzle. |
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* Go inside the [[Vestere Hall Strongroom]] the puzzle unlocks |
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* Take the [[Portrait]] on the wall, and the journal next to it on the shelf. |
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** Read [[Nermal's Journal]] to find out that 8 items contain essences of an Evil Spirit. |
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* Head to [[Captain Waltain]] to trigger a cutscene about a man losing his book. |
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* [[Captain Waltain]] has [[Antlers]] in the evidence room in a Strongbox and asks you to put the [[Portrait]] in a Strongbox as well, the one on the far right code is 1007 |
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** Interact with the Strongbox - Code is 1007 - Place [[Portrait]], and Close Strongbox. |
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*** Go back and speak with [[Captain Waltain]] who directs you to the [[Merchants Guild]]. |
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* Head to the [[Merchants Guild]] and Speak with [[Baldwin Vranc]] to find out [[Captain Waltain]] has the paperweight. The Chandelier is in the Vandere house but is missing, and the Metal grate was sold to the council office. |
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* Head to the [[Council Office]] just outside to the north-east of [[Merchants Guild]]. |
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** Speak to [[Crenopolis Planning Officer]] about the Metal Grate and find out she requires a Form 391d before telling you what happened to the grate. |
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* Head back to [[Captain Waltain]] and get the Form 391d |
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* Back to the [[Council Office]] and speak with the [[Crenopolis Planning Officer]] again using the Form 391 on her. |
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** She will hand you a [[Sewer Key]] to access the [[Northeast Sewers]]. |
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** Head back down the main road (lords Road) to [[Lords Road West]] and go North following the path to [[Murkwell Court]]. Head north-east on [[Murkwell Lane]] into the Sewers. |
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* Once in the [[Sewers Entrance]], head north-east being careful of aggressive monsters and retreating if necessary and use the [[Sewer Key]] on the Metal Gate. |
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* Walk north for a cutscene of [[Firrick the Mage]] speaking to a Glowing Mirror. The Mirror is mad at [[Firrick the Mage]] and senses someone else in the room causing [[Firrick the Mage]] to run and engage in a fight with you. [[Firrick the Mage]] is Level 33 so bring Potions. [[Firrick the Mage]] has two special attacks (tiles will glow) simply move out of the way and move back in when needed, fill up on potions and finish him off. |
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** Once he is dead, take the items it allows you to take, including the Chandalier and leave the other two items (mirror and air vent) for [[Captain Waltain]]'s men to come and pick up. |
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* Return the items you from the Sewer area after the fight back to [[Captain Waltain]] in his Office. |
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}} |
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==Rewards== |
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Go to Hamila Jimore's Hallway and speak with Hamila about the Candelabra |
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[[File:Spirit Essence reward.png|center|x300px]] |
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{{Profession|Detective|77,000}} XP |
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{{Profession|Watchperson|34,300}} XP |
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- She gives no information |
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==Transcript== |
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Head south to The Frog and Barnacle and speak with the bartender about the Mirror. |
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{{HasTranscript|quest}} |
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==Update history== |
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Head to Lani's Curiosities |
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{{UH| |
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* {{UL|update=2024-11-06|date=6 November 2024}} |
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** Added to game. |
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}} |
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[[Category:Crenopolis]] |
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Ask about the Candelabra and the Mirror |
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- Investigate the Door |
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- Investigate the Spill on the ground |
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Speak with Lani again and ask about the Damaged Door. |
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Lani says the gate to Vestere Hall is locked and gives METAL SOFTENING CREAM |
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Head north toward Kaynat's Garden area where Fountain of delight is |
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-Vestere Drive is North above Hamila Jimore's Garden |
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--Use the Meta Cream on the Iron Gate |
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---Bend the Gate bars and Squeeze through |
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Inside the Vestere Hall Dining Room loot the Debris, Smashed Table, and the Hole to the north for 5 Puzzle pieces for the wall puzzle in the Vestere Hall Entrance. |
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- Go back to Entrance and interact with the Wall Puzzle |
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-- You can try and figure out the puzzle on your own, or look below for a picture of the solution. |
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PUZZLE PIECE 1 PUZZLE PIECE 2 |
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PUZZLE PIECE 3 PUZZLE PIECE 4 |
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PUZZLE PIECE 5 PUZZLE PIECE 6 |
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-- Right click the pieces and rotate them accordingly. |
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Go inside the Vestere Hall Strongroom the puzzle unlocks |
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- Take the Portrait on the wall, and the journal next to it on the shelf. |
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-- Read Nermals Journal to find out that 8 items contain essences of an Evil Spirit. |
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Head to Captain Waltain to trigger a cutscene about a man losing his book. |
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- Waltain has Antlers in the evidence room in a Strongbox and asks you to put the Portrait in a Strongbox as well, the one on the far right code is 1007 |
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-- Interact with the Safe - Code is 1007 - Place Portrait, and Close Safe. |
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--- Go back and speak with Captain Waltain who directs you to the Merchants Guild. |
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Head to the Merchants guild and Speak with Baldwin Zranc to find out Captain Waltain has the paperweight. The Chandelier is in the Vandere house but is missing, and the Metal grate was sold to the council office. |
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Head to the Council office just outside to the north and east of Merchants Guild. |
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- Speak to Crenopolis Planning Officer about the Metal Grate and find out she requires a Form 391d before telling you what happened to the grate. |
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Head back to Captain Waltain and get the Form 391d |
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Head back to the Council Office and speak with the Crenopolis Planning Officer again |
Latest revision as of 09:13, 17 November 2024
Spirit Essence | |||||||||||||||||||
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Please upload an image! | |||||||||||||||||||
Release | 6 November 2024 (Update) | ||||||||||||||||||
Episode | Crenopolis | ||||||||||||||||||
Premium | Yes | ||||||||||||||||||
Type | Side | ||||||||||||||||||
Difficulty | ★★★☆☆ | ||||||||||||||||||
Overview Edit
Start Point | Talk to Captain Waltain |
Requirements |
|
Enemies | Ability to defeat a level 33 Mage |
Walkthrough Edit
- Go to Hamila Jimore's Hallway and speak with Hamila about the Candelabra (she gives no information)
- Head south to The Frog and Barnacle and speak with the bartender about the Mirror.
- Head to Lani's Curiosities
- Ask about the Candelabra and the Mirror
- Investigate the Door
- Investigate the Spill on the ground
- Speak with Lani again and ask about the Damaged Door.
- Lani says the gate to Vestere Hall is locked and gives Metal Softening Cream
- Head north toward Kaynat's Garden area to the Fountain of Delight
- Vestere Drive is North above Hamila Jimore's Garden
- Use the Metal Softening Cream on the Iron Gate
- Bend the Gate bars and Squeeze through
- Use the Metal Softening Cream on the Iron Gate
- Inside the Vestere Hall Dining Room loot the Debris, Smashed Table, and the Hole to the north for 5 Puzzle pieces for the wall puzzle in the Vestere Hall Entrance.
- Go back to Entrance and interact with the Wall Puzzle
- You can try and figure out the puzzle on your own, or look at the pictured finished Puzzle.
- Go inside the Vestere Hall Strongroom the puzzle unlocks
- Take the Portrait on the wall, and the journal next to it on the shelf.
- Read Nermal's Journal to find out that 8 items contain essences of an Evil Spirit.
- Head to Captain Waltain to trigger a cutscene about a man losing his book.
- Captain Waltain has Antlers in the evidence room in a Strongbox and asks you to put the Portrait in a Strongbox as well, the one on the far right code is 1007
- Interact with the Strongbox - Code is 1007 - Place Portrait, and Close Strongbox.
- Go back and speak with Captain Waltain who directs you to the Merchants Guild.
- Interact with the Strongbox - Code is 1007 - Place Portrait, and Close Strongbox.
- Head to the Merchants Guild and Speak with Baldwin Vranc to find out Captain Waltain has the paperweight. The Chandelier is in the Vandere house but is missing, and the Metal grate was sold to the council office.
- Head to the Council Office just outside to the north-east of Merchants Guild.
- Speak to Crenopolis Planning Officer about the Metal Grate and find out she requires a Form 391d before telling you what happened to the grate.
- Head back to Captain Waltain and get the Form 391d
- Back to the Council Office and speak with the Crenopolis Planning Officer again using the Form 391 on her.
- She will hand you a Sewer Key to access the Northeast Sewers.
- Head back down the main road (lords Road) to Lords Road West and go North following the path to Murkwell Court. Head north-east on Murkwell Lane into the Sewers.
- Once in the Sewers Entrance, head north-east being careful of aggressive monsters and retreating if necessary and use the Sewer Key on the Metal Gate.
- Walk north for a cutscene of Firrick the Mage speaking to a Glowing Mirror. The Mirror is mad at Firrick the Mage and senses someone else in the room causing Firrick the Mage to run and engage in a fight with you. Firrick the Mage is Level 33 so bring Potions. Firrick the Mage has two special attacks (tiles will glow) simply move out of the way and move back in when needed, fill up on potions and finish him off.
- Once he is dead, take the items it allows you to take, including the Chandalier and leave the other two items (mirror and air vent) for Captain Waltain's men to come and pick up.
- Return the items you from the Sewer area after the fight back to Captain Waltain in his Office.
Rewards Edit
77,000 Detective XP
34,300 Watchperson XP
Transcript Edit
Update history Edit
This information has been manually compiled. Some updates may not be included yet.