Spirit Essence: Difference between revisions
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Revision as of 05:36, 30 November 2024
Spirit Essence | |||||||||||||||||||
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Release | 6 November 2024 (Update) | ||||||||||||||||||
Episode | Crenopolis | ||||||||||||||||||
Premium | Yes | ||||||||||||||||||
Type | Side | ||||||||||||||||||
Difficulty | ★★★☆☆ | ||||||||||||||||||
Overview
Start Point | Talk to Captain Waltain |
Requirements |
|
Enemies |
Mage (Level 33) |
Walkthrough
- Go to Hamila Jimore's Hallway and speak with Hamila about the Candelabra (she gives no information)
- Head south to The Frog and Barnacle and speak with Tambor Stubbleman about the Mirror.
- Head to Lani's Curiosities
- Ask about the Candelabra and the Mirror
- Investigate the Door
- Investigate the Spill on the ground
- Speak with Lani again and ask about the Damaged Door.
- Lani says the gate to Vestere Hall is locked and gives Metal Softening Cream
- Head north toward Vestere Drive, North above Hamila Jimore's Garden
- Use the Metal Softening Cream on the Iron Gate
- Bend the Gate bars and Squeeze through
- Use the Metal Softening Cream on the Iron Gate
- Inside the Vestere Hall Dining Room loot the Debris, Smashed Table, and the Hole to the north for 5 Puzzle pieces for the wall puzzle in the Vestere Hall Entrance.
- Go back to Entrance and interact with the Wall Puzzle
- You can try and figure out the puzzle on your own, or look at the pictured finished Puzzle.
- Go inside the Vestere Hall Strongroom the puzzle unlocks
- Take the Portrait on the wall, and the journal next to it on the shelf.
- Read Nermal's Journal to find out that 8 items contain essences of an Evil Spirit.
- Head to Captain Waltain to trigger a cutscene about a man losing his book.
- Captain Waltain has Antlers in the evidence room in a Strongbox and asks you to put the Portrait in a Strongbox as well, the one on the far right code is 1007
- Interact with the Strongbox - Code is 1007 - Place Portrait, and Close Strongbox.
- Go back and speak with Captain Waltain who directs you to the Merchants Guild.
- Interact with the Strongbox - Code is 1007 - Place Portrait, and Close Strongbox.
- Head to the Merchants Guild and Speak with Baldwin Vranc to find out Captain Waltain has the paperweight. The Chandelier is in the Vandere house but is missing, and the Metal grate was sold to the council office.
- Head to the Council Office just outside to the north-east of Merchants Guild.
- Speak to Crenopolis Planning Officer about the Metal Grate and find out she requires a Form 391d before telling you what happened to the grate.
- Head back to Captain Waltain and get the Form 391d
- Back to the Council Office and speak with the Crenopolis Planning Officer again using the Form 391 on her.
- She will hand you a Sewer Key to access the Northeast Sewers.
- Head back down the main road (lords Road) to Lords Road West and go North following the path to Murkwell Court. Head north-east on Murkwell Lane into the Sewers.
- Once in the Sewers Entrance, head north-east being careful of aggressive monsters and retreating if necessary and use the Sewer Key on the Metal Gate.
- Walk north for a cutscene of Firrick the Mage speaking to a Glowing Mirror. The Mirror is mad at Firrick the Mage and senses someone else in the room causing Firrick the Mage to run and engage in a fight with you. Firrick the Mage is Level 33, so bringing healing potions is strongly advised. Firrick the Mage has two special attacks (tiles will glow) which are easily dodged by moving off the effected tiles. During his special attacks consider using potions or continue attacking him from a safe location.
- Once he is dead, take the items it allows you to take and leave the air vent, mirror, and candle holder for Captain Waltain's men to come and pick up.
- Return the items you got from the Sewer area after the fight back to Captain Waltain in his Office.
Rewards
Transcript
Update history
This information has been manually compiled. Some updates may not be included yet.