Spells: Difference between revisions

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[[File:Spells.png|64px|left]] '''Spells''' are abilities that [[player character]]s can learn.{{CiteTwitter|url=https://twitter.com/AndrewCGower/status/1769048510177948004|author=Andrew Gower|date=16 March 2024|accessdate=22 March 2024|quote=Once you learn the sense spell you can highlight everything interactive nearby.|archiveurl=https://archive.is/whgCd|archivedate=22 March 2024}} The first spells are unlocked in the first steps of the tutorial after speaking to [[Anjay Sandorman]], and continued to be unlocked throughout the game via NPCs[[non-player character]]s, [[quests]], and skillingtraining [[professions]].
 
[[Card]]s of spells can be opened by right-clicking the spells in their [[interface]] and selecting the "Info" action.
 
==List of Spells==
*[[Teleport to Homeport]] (unlocked during [[Welcome to the Guard]])
*[[Sense]] (unlocked during [[Welcome to the Guard]])
*[[Immunity]] (unlocked during [[Welcome to the Guard]] by [[Ingrina Pelegrin]])
*[[Quartermaster (spell)|Quartermaster]] (unlocked by speaking to the [[Quartermaster|Quartermaster (NPC)]])
*[[Storage Rift (Spell)|Storage Rift]] (unlocked bywith partial completion completingof [[Spider's Nest]])
*[[Teleport to Hopeforest Central]]
*[[Storage Rift (Spell)|Storage Rift]] (unlocked by completing [[Spider's Nest]])
*[[Detect Aura]] (unlocked at 46 [[Detective]])
 
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{{Reflist}}
 
{{MechanicsGame mechanics}}
[[Category:Spells| ]]