Scenery: Difference between revisions

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'''Scenery''' refers to objects in the world that can be interacted with and aren't [[items]], [[monsters]], [[non-player character]]s, or [[player character]]s. Some of these are [[skill node]]s, which are used to gather items with [[professions]].
'''Scenery''' refers to objects in the world that can be interacted with, and that aren't [[items]], [[monsters]], [[non-player character]]s, or [[player character]]s. Some of these are [[skill node]]s, which are used to gather items with [[professions]].


Each scenery object has one or more actions that the players can use to interact with the object, with an "Info" action always appearing last. The "Info" action opens a [[card]] displaying the scenery object's name, image, description, and [[Episodes|episode]] graphics.
Each scenery object has one or more actions that the player can use to interact with the object, with an "Info" action always appearing last, which opens a [[card]] displaying the scenery object's name, image, description, and [[Episodes|episode]] graphics.


Some scenery objects such as [[trunk]]s are displayed on the [[map]] for the room that the player is in while other such as [[chair]]s are not.
Some scenery objects, such as [[trunk]]s, are displayed on the [[map]] for the room that the player is in, while others such as [[chair]]s are not.


{{Game mechanics}}
{{Game mechanics}}

Revision as of 20:46, 13 November 2024

Scenery refers to objects in the world that can be interacted with, and that aren't items, monsters, non-player characters, or player characters. Some of these are skill nodes, which are used to gather items with professions.

Each scenery object has one or more actions that the player can use to interact with the object, with an "Info" action always appearing last, which opens a card displaying the scenery object's name, image, description, and episode graphics.

Some scenery objects, such as trunks, are displayed on the map for the room that the player is in, while others such as chairs are not.