Professions: Difference between revisions
Put the list of professions at the top, which is the main information people want from this page. Put passive activities under experience.
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As the name suggests, most professions can be used as a way to earn [[Coins|money]], though they have a variety of other uses, including fulfilling [[quest]] requirements, gathering resources to use in other professions, or processing raw materials into [[Item|items]]. Each episode also has one [[combat]] profession, the training of which allows players to attack new varieties of [[monsters]] and wield higher level [[weapons]] and [[armor]] in its respective episode.
==Passive training==▼
{{Hatnote|Main article: [[Passive activities]]}}▼
Players can continue to perform certain profession-related activities while logged out of the game. Activities eligible for passive training are marked with a moon icon [[File:Passive small icon.png|18px]]. Passive methods are unlocked by spending [[Knowledge|knowledge points]] after reaching the required level for that activity.▼
The amount of time one can spend training passively is limited to 24 hours, or by the number of input items in the player's [[backpack]] (approximately one hour per item). It has been observed that passive training methods scale down in experience at a rate dependent on the gap a player's level is above the method, roughly at a rate of one quarter once a new passive method is unlocked, and by one sixteenth once the player has gained level 200 in a given profession.▼
==List of professions==
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|-
| data-sort-value="1" {{Plinkt|Hopeport|pic=Hopeport episode icon|rowspan=5|size=30|border=no}}
|{{Plinkt|Guard|pic=Guard icon|size=36|border=no}}
| Unlocks higher level monsters and gear in the [[Hopeport]] area.
|-
|{{Plinkt|Chef|pic=Chef icon|size=36|border=no}}
|Cooking [[food]] items, which can be sold to the [[Head Chef]] or used in [[bounties]].
|-
|{{Plinkt|Fisher|pic=Fisher icon|size=36|border=no}}
|Catching [[fish]], which can be sold to the [[Fishmonger]] or used in [[Chef]] recipes.
|-
|{{Plinkt|Forager|pic=Forager icon|size=36|border=no}}
|Gathering ingredients for [[potion]]s, bait for passive [[Fisher]] activities, and monument pieces for repairing the [[Fallen Monument]].
|-
|{{Plinkt|Alchemist|pic=Alchemist icon|size=32|border=no}}
|Brewing [[potion]]s.
|-
| data-sort-value="2" {{Plinkt|Hopeforest|pic=Hopeforest episode icon|rowspan=4|size=30|border=no}}
|{{Plinkt|Scout|pic=Scout icon|size=36|border=no}}
|Unlocks higher level monsters and gear in the [[Hopeforest]] area.
|-
|{{Plinkt|Gatherer|pic=Gatherer icon|size=36|border=no}}
|Gathering items for [[potion]]s, ingredients for the [[Chef]] profession, and [[bones]] for the [[Bonewright]] profession.
|-
|{{Plinkt|Woodcutter|pic=Woodcutter icon|size=36|border=no}}
|Gathering logs for the [[Carpentry]] profession, and accessing shortcuts in [[Hopeforest]].
|-
|{{Plinkt|Carpenter|pic=Carpenter icon|size=36|border=no}}
|Creating poles, staves and planks for the [[Bonewright]], [[Blacksmith]] and [[Stonemason]] professions.
|-
| data-sort-value="3" {{Plinkt|Mine of Mantuban|pic=Mine of Mantuban episode icon|rowspan=5|size=30|border=no}}
|{{Plinkt|Minefighter|pic=Minefighter icon|size=36|border=no}}
|Unlocks higher level monsters and gear in the [[Mine of Mantuban]] area.
|-
|{{Plinkt|Bonewright|pic=Bonewright icon|size=36|border=no}}
|Creates melee weapons, ranged weapons, and shields specific to [[Guardian]].
|-
|{{Plinkt|Miner|pic=Miner icon|size=36|border=no}}
|Mining [[mineral]]s for use in the [[Blacksmith]] and [[Stonemason]] professions.
|-
|{{Plinkt|Blacksmith|pic=Blacksmith icon|size=36|border=no}}
|Creates melee weapons, ranged weapons, and shields specific to [[Cryoknight]].
|-
|{{Plinkt|Stonemason|pic=Stonemason icon|size=30|border=no}}
|Creates melee weapons, ranged weapons, and shields specific to [[Hammermage]].
|-
| data-sort-value="4" {{Plinkt|Crenopolis|txt=Crenopolis|pic=Crenopolis episode icon|rowspan=4|size=30|border=no}}
|{{Plinkt|Watchperson|pic=Watchperson icon|size=36|border=no}}
|Unlocks higher level monsters and gear in the [[Crenopolis]] area.
|-
|{{Plinkt|Detective|pic=Detective icon|size=32|border=no}}
|Apprehending thieves, completing [[bounties|investigations]], unlocking [[crime den raids]], and the [[Detect Aura]] spell.
|-
|{{Plinkt|Leatherworker|pic=Leatherworker icon|size=36|border=no}}
|Creating leathers from hides, which are used for the [[Armorer]] profession.
|-
|{{Plinkt|Merchant|pic=Merchant icon|size=36|border=no}}
|Completing bounties, unlock [[ventures]] to receive rare items for various recipes in other professions, and earn discounts at the [[Hide Stall]].
|- class="table-na" style="text-align:left" ;
| data-sort-value="5" {{Plinkt|Stonemaw Hill|pic=Stonemaw Hill episode icon|rowspan=4|size=30|border=no}}
|{{Plinkt|Shieldbearer|pic=Shieldbearer icon|size=36|border=no}}
|Unlocks higher level monsters and gear in the [[Stonemaw Hill]] area.
|- class="table-na" style="text-align:left" ;
|{{Plinkt|Builder|pic=Builder icon|size=36|border=no}}
|- class="table-na" style="text-align:left";▼
|Builds
|{{Plinkt|Armorer|pic=Armorer icon|size=36|border=no}}||Creates armor ▼
|- class="table-na" style="text-align:left" ;
|{{Plinkt|Unknown Gathering|pic=Unknown Gathering icon|size=36|border=no}} {{Tooltip|unofficial name}}||Gathering earthen-themed ingredients for [[Alchemist]] and [[Chef]], and bait for passive [[Fisher]] activities.▼
|Creates armor
▲|- class="table-na" style="text-align:left" ;
|{{Plinkt|Unknown Gathering|pic=Unknown Gathering icon|size=36|border=no}} {{Tooltip|unofficial name}}
▲
|}
{{Tooltip text
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{{Main|Experience}}
Note: Knowledge Points will always provide the player with 25% (1/4) of the base experience needed to level up at that current level. This will also scale with each level the player gains. Once a player reaches level 200 in a given skill, due to the increase in experience required to level, knowledge points used for experience in that skill will be reduced to 6.25% of the base experience needed to level up, as they retain their scaling from level 20-200.
▲==Passive training==
▲{{Hatnote|Main article: [[Passive activities]]}}
▲Players can continue to perform certain profession-related activities while logged out of the game. Activities eligible for passive training are marked with a moon icon [[File:Passive small icon.png|18px]]. Passive methods are unlocked by spending [[Knowledge|knowledge points]] after reaching the required level for that activity.
▲The amount of time one can spend training passively is limited to 24 hours, or by the number of input items in the player's [[backpack]] (approximately one hour per item). It has been observed that passive training methods scale down in experience at a rate dependent on the gap a player's level is above the method, roughly at a rate of one quarter once a new passive method is unlocked, and by one sixteenth once the player has gained level 200 in a given profession.
==Gallery==
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