Professions: Difference between revisions
m
Use American english spelling to match in-game (via JWB)
Im Wired In (talk | contribs) m (Undo revision 28017 by NoShirtStann (talk) Off-site download link) Tag: Undo |
m (Use American english spelling to match in-game (via JWB)) |
||
(16 intermediate revisions by 9 users not shown) | |||
Line 1:
[[File:Professions icon.png|left|64px]]
{{Incomplete|Update history doesn't point to updates accurately.}}▼
As the name suggests, most professions can be used as a way to earn [[Coins|money]], though they have a variety of other uses, including fulfilling [[quest]] requirements, gathering resources to use in other professions, or processing raw materials into [[Item|items]]. Each
▲[[File:Professions icon.png|left|64px]] '''Professions''' are skills that [[player character]]s can train and utilize throughout [[Brighter Shores]]. Players can gain [[experience]] to advance their profession level either by actively playing the game, or [[Passive activities|passively]] while the game is closed. Unlocking a new [[episode]] also unlocks a new set of professions, which can typically only be trained within that episode.
▲As the name suggests, most professions can be used as a way to earn [[Coins|money]], though they have a variety of other uses, including fulfilling [[quest]] requirements, gathering resources to use in other professions, or processing raw materials into [[Item|items]]. Each [[Episodes|episode]] also has one [[combat]] profession, the training of which allows players to attack new varieties of [[monsters]] and wield higher level [[weapons]] and [[armour]] in its respective [[Episodes|episode]].
==Passive training==
{{Hatnote|Main article: [[Passive activities]]}}
Players can continue to perform certain profession-related activities while logged out of the game. Activities eligible for
The amount of time one can spend training passively is limited to 24 hours, or by the number of input items in the player's [[backpack]] (approximately one hour per item). It has been observed that passive training methods scale down in experience at a rate dependent on the gap a player's level is above the method, roughly at a rate of one quarter once a new passive method is unlocked, and by one sixteenth once the player has gained level 200 in a given profession.
==List of professions==
{| class="wikitable sortable"
! colspan="2" | Episode
! colspan="2" | Name
! class="unsortable" | Uses
|-
|
|{{Plinkt|Guard|pic=Guard icon|border=no}}|| Unlocks higher level monsters and gear in the Hopeport area.
|-
|
|-
|
|-
|
|-
|
|-
|
|{{Plinkt|Scout|pic=Scout icon|border=no}}||Unlocks higher level monsters and gear in the Hopeforest area.
|-
|
|-
|
|-
|
|-
|
|{{Plinkt|Minefighter|pic=Minefighter icon|size=36|border=no}}||Unlocks higher level monsters and gear in the Mine of Mantuban area.
|-
|
|-
|
|-
|
|-
|
|-
|
|{{Plinkt|Watchperson|pic=Watchperson icon|size=36|border=no}}||Unlocks higher level monsters and gear in the Crenopolis area.
|-
|
|-
|
|-
|
|-
|
|{{Plinkt|Shieldbearer|pic=Shieldbearer icon|border=no}}||Unlocks higher level monsters and gear in the Stonemaw Hill area.
|-
|
|-
|
<!--
|-
|
|}
==
Note: Knowledge Points will always provide the player with 25% (1/4) of the base experience needed to level up at that current level. This will also scale with each level the player gains.
The following table shows the relationship between the profession level, the experience required for that level, and the experience difference from the previous level:
{{Experience table|collapsed=yes}}
==
<gallery mode="packed" heights="160">
File:Professions preview 1.jpg|Fisher, Forager, Chef
Line 79 ⟶ 85:
==Update history==
▲{{Incomplete|Update history doesn't point to updates accurately. (November 2024)}}
{{UH|
*
**
{{Game mechanics}}
{{Professions}}
|