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[[File:Professions icon.png|left|64px]]
{{Incomplete|Update history doesn't point to updates accurately.}}
[[File:Professions icon.png|left|64px]] '''Professions''' are skills that [[player character]]s can train and utilize throughout [[Brighter Shores]]. Players can gain [[experience]] to advance their profession level either by actively playing the game, or [[Passive activities|passively]] while the game is closed. Unlocking a new [[Episodes|episode]] also unlocks a new set of professions, which can typically only be trained within that episode.
 
As the name suggests, most professions can be used as a way to earn [[Coins|money]], though they have a variety of other uses, including fulfilling [[quest]] requirements, gathering resources to use in other professions, or processing raw materials into [[Item|items]]. Each [[Episodes|episode]] also has one [[combat]] profession, the training of which allows players to attack new varieties of [[monsters]] and wield higher level [[weapons]] and [[armourarmor]] in its respective [[Episodes|episode]].
[[File:Professions icon.png|left|64px]] '''Professions''' are skills that [[player character]]s can train and utilize throughout [[Brighter Shores]]. Players can gain [[experience]] to advance their profession level either by actively playing the game, or [[Passive activities|passively]] while the game is closed. Unlocking a new [[episode]] also unlocks a new set of professions, which can typically only be trained within that episode.
 
As the name suggests, most professions can be used as a way to earn [[Coins|money]], though they have a variety of other uses, including fulfilling [[quest]] requirements, gathering resources to use in other professions, or processing raw materials into [[Item|items]]. Each [[Episodes|episode]] also has one [[combat]] profession, the training of which allows players to attack new varieties of [[monsters]] and wield higher level [[weapons]] and [[armour]] in its respective [[Episodes|episode]].
 
==Passive training==
{{Hatnote|Main article: [[Passive activities]]}}
Players can continue to perform certain profession-related activities while logged out of the game. Activities eligible for [[passive training]] are marked with a moon icon [[File:Passive activity icon.png|18px]]. Passive methods are unlocked by spending [[Knowledge|knowledge points]] after reaching the required level for that activity.
 
The amount of time one can spend training passively is limited to 24 hours, or by the number of input items in the player's [[backpack]] (usually one hour per item).
 
The amount of time one can spend training passively is limited to 24 hours, or by the number of input items in the player's [[backpack]] (approximately one hour per item). It has been observed that passive training methods scale down in experience at a rate dependent on the gap a player's level is above the method, roughly at a rate of one quarter once a new passive method is unlocked, and by one sixteenth once the player has gained level 200 in a given profession.
Passive methods scale down in experience rates the higher your level gets above the method you are doing. For example, the level 25 AFK method for Carpentry (making stools) returns 1950xp per hour at Carpentry level 25, and 950xp per hour at Carpentry level 30. More data is required to fully test this impact, but you should always aim to use the latest passive method you have unlocked to avoid losing experience.
 
==List of professions==
{| class="wikitable" style="width:100%;sortable"
! colspan="2" | Episode !! colspan="2" | Name !! Uses
! colspan="2" | Name
! class="unsortable" | Uses
|-
| rowspandata-sort-value="5" | 1 || rowspan="5" | {{PlinkPlinkt|Hopeport|pic=Hopeport episode icon|rowspan=5|size=20}} 30|| {{Plinkt|Guard|picborder=Guard iconno}} || Unlocks higher level monsters and gear
|{{Plinkt|Guard|pic=Guard icon|border=no}}|| Unlocks higher level monsters and gear in the Hopeport area.
|-
| {{Plinkt|Chef|pic=Chef icon|size=36|border=no}} || Cooking [[food]] items, which can be sold to the [[Head Chef]] or used in [[bounties]].
|-
| {{Plinkt|Fisher|pic=Fisher icon|size=36|border=no}} || Catching various [[fish]], which can be sold to the [[Fishmonger]] or used in Chef recipes.
|-
| {{Plinkt|Forager|pic=Forager icon|size=3624|border=no}} || Gathering itemsingredients for [[potion]]s, bait for passive Fisher activities, and monument pieces for repairing the [[Fallen Monument]].
|-
| {{Plinkt|Alchemist|pic=Alchemist icon|size=24|border=no}} || Brewing [[potion]]s.
|-
| rowspandata-sort-value="4" | 2 || rowspan="4" | {{PlinkPlinkt|Hopeforest|pic=Hopeforest episode icon|rowspan=4|size=20}} 30|| {{Plinkt|Scout|picborder=Scout iconno}} ||Unlocks higher level monsters and gear
|{{Plinkt|Scout|pic=Scout icon|border=no}}||Unlocks higher level monsters and gear in the Hopeforest area.
|-
| {{Plinkt|Gatherer|pic=Gatherer icon|size=3624|border=no}} ||Gathering Itemsitems for combination potions, ingredients for the Chef profession, and [[bones]] for the Bonewright profession.
|-
| {{Plinkt|Woodcutter|pic=Woodcutter icon|size=36|border=no}} ||Gathering logs for the Carpentry profession, and accessing Choppingshortcuts downin [[tree]]sHopeforest.
|-
| {{Plinkt|Carpenter|pic=Carpenter icon|size=36|border=no}} ||CreateCreating poles, staves and planks fromfor the Bonewright, Blacksmith and Stonemason logsprofessions.
|-
| rowspandata-sort-value="5" | 3 || rowspan="5" | {{PlinkPlinkt|Mine of Mantuban|pic=Mine of Mantuban episode icon|rowspan=5|size=20}} 30|| {{Plinkt|Minefighter|picborder=Minefighter iconno}} ||Unlocks higher level monsters and gear
|{{Plinkt|Minefighter|pic=Minefighter icon|size=36|border=no}}||Unlocks higher level monsters and gear in the Mine of Mantuban area.
|-
| {{Plinkt|Bonewright|pic=Bonewright icon|size=36|border=no}} ||Creates melee weapons, ranged weapons, and shields specific to [[Guardian]].
|-
| {{Plinkt|Miner|pic=Miner icon|size=36|border=no}} || Mining [[mineral]]s for use in the Blacksmith and Stonemason professions.
|-
| {{Plinkt|Blacksmith|pic=Blacksmith icon|size=36|border=no}} ||Creates melee weapons, ranged weapons, and shields specific to [[Cryoknight]].
|-
| {{Plinkt|Stonemason|pic=Stonemason icon|size=36|border=no}} ||Creates melee weapons, ranged weapons, and shields specific to [[Hammermage]].
|-
| rowspandata-sort-value="4" | 4 || rowspan="4" | {{PlinkPlinkt|Crenopolis (episode)|txt=Crenopolis|pic=Crenopolis episode icon|sizerowspan=20}} 4|| {{Plinkt|Watchperson|picsize=Watchperson icon30|sizeborder=36no}} ||Unlocks higher level monsters and gear
|{{Plinkt|Watchperson|pic=Watchperson icon|size=36|border=no}}||Unlocks higher level monsters and gear in the Crenopolis area.
|-
| {{Plinkt|Detective|pic=Detective icon|size=24|border=no}} ||CompleteApprehending thieves, completing [[bounties|investigations]], unlocking crime den raids, and the [[Detect Aura]] Bountiesspell.
|-
| {{Plinkt|Leatherworker|pic=Leatherworker icon|size=36|border=no}} ||UseCreating leathers from hides, which are used hidefor tothe create[[Armorer]] leatherprofession.
|-
| {{Plinkt|Merchant|pic=Merchant icon|size=24|border=no}} ||MerchantCompleting stallbounties logisticsfor tradingmoney, unlocks [[ventures]] to receive rare items betweenfor various recipes in other professions, and earn discounts at the [[Hide stallsStall]].
|-
<!| data-sort-| rowspanvalue="4" | 5 || rowspan="4" | {{PlinkPlinkt|Stonemaw Hill|pic=Stonemaw Hill episode icon|rowspan=4|size=20}} 30|| {{Plinkt|Shieldbearer|picborder=Shieldbearer iconno}} ||Unlocks higher level monsters and gear
|{{Plinkt|Shieldbearer|pic=Shieldbearer icon|border=no}}||Unlocks higher level monsters and gear in the Stonemaw Hill area.
|-
| {{Plinkt|Builder|pic=Builder icon|border=no}} ||BuildBuilds ???
|-
| {{Plinkt|Armorer|pic=Armorer icon|border=no}} ||Creates armor
<!--
|-
|{{Plinkt|Unknown Gathering|pic=Unknown Gathering icon}}||Gathering items-->
|[[File:Unknown gathering.png|26px]]
|???
|Gathering items-->
|}
 
== Experience ==
Note: Knowledge Points will always provide the player with 25% (1/4) of the base experience needed to level up at that current level. This will also scale with each level the player gains. ThisOnce willa thenplayer reaches level 200 in a given skill, knowledge points used for experience in that skill will be reduced to 6.25% of the base experience needed per knowledge point once you reachto level 200 in the professionup.
 
The following table shows the relationship between the profession level, the experience required for that level, and the experience difference from the previous level:
{{Experience table|collapsed=yes}}
 
== Gallery ==
<gallery mode="packed" heights="160">
File:Professions preview 1.jpg|Fisher, Forager, Chef
Line 81 ⟶ 85:
 
==Update history==
{{Incomplete|Update history doesn't point to updates accurately. (November 2024)}}
{{UH|
* {{UL|update=2024-11-06|date=6 November 2024}}
** Professions were included in the first public early-access release of the game.}}
}}
 
{{Game mechanics}}
{{Professions}}
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