Professions: Difference between revisions
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[[File:Professions icon.png|left|64px]]
'''Professions''' are skills that [[player character]]s can train and utilize throughout [[Brighter Shores]]. Players can gain [[experience]] to advance their profession level either by actively playing the game, or [[Passive activities|passively]] while the game is closed. Unlocking a new [[Episodes|episode]] also unlocks a new set of professions, which can typically only be trained within that episode.
As the name suggests, most professions can be used as a way to earn [[Coins|money]], though they have a variety of other uses, including fulfilling [[quest]] requirements, gathering resources to use in other professions, or processing raw materials into [[Item|items]]. Each episode also has one [[combat]] profession, the training of which allows players to attack new varieties of [[monsters]] and wield higher level [[weapons]] and [[armor]] in its respective episode.
==Passive training==
{{Hatnote|Main article: [[Passive activities]]}}
Players can continue to perform certain profession-related activities while logged out of the game. Activities eligible for passive training are marked with a moon icon [[File:Passive activity icon.png|18px]]. Passive methods are unlocked by spending [[Knowledge|knowledge points]] after reaching the required level for that activity.
The amount of time one can spend training passively is limited to 24 hours, or by the number of input items in the player's [[backpack]] (approximately one hour per item). It has been observed that passive training methods scale down in experience at a rate dependent on the gap a player's level is above the method, roughly at a rate of one quarter once a new passive method is unlocked, and by one sixteenth once the player has gained level 200 in a given profession.
==List of professions==
{| class="wikitable sortable"
! colspan="2" | Episode
! colspan="2" | Name
! class="unsortable" | Uses
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|{{Plinkt|Guard|pic=Guard icon|border=no}}|| Unlocks higher level monsters and gear in the Hopeport area.
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|{{Plinkt|Scout|pic=Scout icon|border=no}}||Unlocks higher level monsters and gear in the Hopeforest area.
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|{{Plinkt|Gatherer|pic=Gatherer icon|size=24|border=no}}||Gathering items for potions, ingredients for the Chef profession, and [[bones]] for the Bonewright profession.
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|{{Plinkt|Minefighter|pic=Minefighter icon|size=36|border=no}}||Unlocks higher level monsters and gear in the Mine of Mantuban area.
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|{{Plinkt|Watchperson|pic=Watchperson icon|size=36|border=no}}||Unlocks higher level monsters and gear in the Crenopolis area.
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|{{Plinkt|Merchant|pic=Merchant icon|size=24|border=no}}||Completing bounties for money, unlocks [[ventures]] to receive rare items for various recipes in other professions, and earn discounts at the [[Hide Stall]].
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|{{Plinkt|Shieldbearer|pic=Shieldbearer icon|border=no}}||Unlocks higher level monsters and gear in the Stonemaw Hill area.
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|{{Plinkt|Builder|pic=Builder icon|border=no}}||Builds ???
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|{{Plinkt|Armorer|pic=Armorer icon|border=no}}||Creates armor
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|{{Plinkt|Unknown Gathering|pic=Unknown Gathering icon}}||Gathering items-->
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==Experience==
Note: Knowledge Points will always provide the player with 25% (1/4) of the base experience needed to level up at that current level. This will also scale with each level the player gains. Once a player reaches level 200 in a given skill, knowledge points used for experience in that skill will be reduced to 6.25% of the base experience needed to level up.
The following table shows the relationship between the profession level, the experience required for that level, and the experience difference from the previous level:
{{Experience table|collapsed=yes}}
==
<gallery mode="packed" heights="160">
File:Professions preview 1.jpg|Fisher, Forager, Chef
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==Update history==
{{Incomplete|Update history doesn't point to updates accurately. (November 2024)}}
{{UH|
*
**Professions were included in the first public early-access release of the game.}}
{{Game mechanics}}
{{Professions}}
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