Anonymous user
Professions: Difference between revisions
→Experience: Verbiage
mNo edit summary |
(→Experience: Verbiage) |
||
(3 intermediate revisions by 3 users not shown) | |||
Line 14:
!colspan="2"|Episode !! colspan="2"|Name !!Uses
|-
|rowspan="5"|1||rowspan="5"|{{Plink|Hopeport|pic=Hopeport episode icon|size=20}}
|{{Plinkt|Guard|pic=Guard icon}}|| Unlocks higher level monsters and gear in the Hopeport area.
|-
Line 25:
|{{Plinkt|Alchemist|pic=Alchemist icon|size=24}}||Brewing [[potion]]s.
|-
|rowspan="4"|2||rowspan="4"|{{Plink|Hopeforest|pic=Hopeforest episode icon|size=20}}
|{{Plinkt|Scout|pic=Scout icon}}||Unlocks higher level monsters and gear in the Hopeforest area.
|-
Line 34:
|{{Plinkt|Carpenter|pic=Carpenter icon|size=36}}||Creating poles, staves and planks for the Bonewright, Blacksmith and Stonemason professions.
|-
|rowspan="5"|3||rowspan="5"|{{Plink|Mine of Mantuban|pic=Mine of Mantuban episode icon|size=20}}
|{{Plinkt|Minefighter|pic=Minefighter icon}}||Unlocks higher level monsters and gear in the Mine of Mantuban area.
|-
Line 45:
|{{Plinkt|Stonemason|pic=Stonemason icon|size=36}}||Creates melee weapons, ranged weapons, and shields specific to [[Hammermage]].
|-
|rowspan="4"|4||rowspan="4"|{{Plink|Crenopolis (episode)|txt=Crenopolis|pic=Crenopolis episode icon|size=20}}
|{{Plinkt|Watchperson|pic=Watchperson icon|size=36}}||Unlocks higher level monsters and gear in the Crenopolis area.
|-
Line 54:
|{{Plinkt|Merchant|pic=Merchant icon|size=24}}||Completing bounties for money, unlocks [[ventures]] to receive rare items for various recipes in other professions, and earn discounts at the [[Hide Stall]].
|-
|rowspan="4" | 5 || rowspan="4" |{{Plink|Stonemaw Hill|pic=Stonemaw Hill episode icon|size=20}}
|{{Plinkt|Shieldbearer|pic=Shieldbearer icon}}||Unlocks higher level monsters and gear in the Stonemaw Hill area.
|-
Line 66:
==Experience==
Note: Knowledge Points will always provide the player with 25% (1/4) of the base experience needed to level up at that current level. This will also scale with each level the player gains.
The following table shows the relationship between the profession level, the experience required for that level, and the experience difference from the previous level:
|