Professions: Difference between revisions
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[[File:Professions icon.png|left|64px]]
'''Professions''' are skills that [[player character]]s can train and utilize
As the name suggests, most professions can be used as a way to earn [[Coins|money]], though they have a variety of other uses, including fulfilling [[quest]] requirements, gathering resources to use in other professions, or processing raw materials into [[Item|items]]. Each episode also has one [[combat]] profession, the training of which allows players to attack new varieties of [[monsters]] and wield higher level [[weapons]] and [[armour]] in its respective episode.
==Passive training==
{{Hatnote|Main article: [[Passive activities]]}}
The amount of time one can spend training passively is limited to 24 hours, or by the number of input items in the player's [[backpack]] (approximately one hour per item). It has been observed that passive training methods scale down in experience at a rate dependent on the gap a player's level is above the method, roughly at a rate of one quarter once a new passive method is unlocked, and by one sixteenth once the player has gained level 200 in a given profession.
==List of professions==
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|{{Plinkt|Guard|pic=Guard icon}}|| Unlocks higher level monsters and gear in the Hopeport area.
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|{{Plinkt|Scout|pic=Scout icon}}||Unlocks higher level monsters and gear in the Hopeforest area.
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|{{Plinkt|Gatherer|pic=Gatherer icon|size=36}}||Gathering items for potions, ingredients for the Chef profession, and [[bones]] for the Bonewright profession.
| {{Plinkt|Scout|pic=Scout icon}} ||▼
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|{{Plinkt|Minefighter|pic=Minefighter icon}}||Unlocks higher level monsters and gear in the Mine of Mantuban area.
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|{{Plinkt|Bonewright|pic=Bonewright icon|size=36}}||Creates melee weapons, ranged weapons, and shields specific to [[Guardian]].
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|{{Plinkt|Miner|pic=Miner icon|size=36}}||Mining [[mineral]]s for use in the Blacksmith and Stonemason professions.
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|{{Plinkt|Blacksmith|pic=Blacksmith icon|size=36}}||Creates melee weapons, ranged weapons, and shields specific to [[Cryoknight]].
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|{{Plinkt|Stonemason|pic=Stonemason icon|size=36}}||Creates melee weapons, ranged weapons, and shields specific to [[Hammermage]].
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|{{Plinkt|Watchperson|pic=Watchperson icon|size=36}}||Unlocks higher level monsters and gear in the Crenopolis area.
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|{{Plinkt|Merchant|pic=Merchant icon|size=24}}||Completing bounties for money, unlocks [[ventures]] to receive rare items for various recipes in other professions, and earn discounts at the [[Hide Stall]].
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|{{Plinkt|Shieldbearer|pic=Shieldbearer icon}}||Unlocks higher level monsters and gear in the Stonemaw Hill area.
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|{{Plinkt|Armorer|pic=Armorer icon}}||Creates armor
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|{{Plinkt|Unknown Gathering|pic=Unknown Gathering icon}}||Gathering items-->
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==Experience==
Note: Knowledge Points will always provide the player with 25% (1/4) of the base experience needed to level up at that current level. This will also scale with each level the player gains. This will then be reduced to 6.25% of the base experience needed per knowledge point once you reach level 200 in the profession.
The following table shows the relationship between the profession level, the experience required for that level, and the experience difference from the previous level:
{{Experience table|collapsed=yes}}
==Gallery==
Line 59 ⟶ 80:
==See also==
*[[Profession capes]]
*[[:Category:Skill nodes|Skill node]]
==Update history==
{{Incomplete|Update history doesn't point to updates accurately. (November 2024)}}
{{UH|
*
**Professions were included in the first public early-access release of the game.}}
{{Game mechanics}}
{{Professions}}
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