Passive activities: Difference between revisions

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[[File:Passive small icon.png|50px|left]]
[[File:Preparing to start passive activity.png|thumb|The passive activity has not yet started - do NOT log out during this dialogue.]]
'''{{PAGENAME}}''' are profession-related activities that are available after reaching level 20 in a [[Professions|profession]]. With passive activities players can continue to train automatically without interaction or while logged out of ''[[Brighter Shores]]''. Activities eligible for passive training are marked with a blue crescent moon icon in a profession's unlock list, but first need to be unlocked with a [[Knowledge|Knowledge Point]].
 
Passive activities give less [[experience]] and lesser materials or [[coins]] than active training and are capped to 24 hours of continuous offline time. However, logging in for a brief moment will reset the timer, allowing for another 24 hours of training time to be rewarded. ItNote isthat alsofull recommendedexperience tois moveonly ontogiven for the nexthighest availablelevel passive activity inthat ais professionavailable for moreeach reliableprofession. Lower levelled passive activities will award half (47.5%) experience, perwhich hourdecreases onceto it25% hasand beenthen unlockedto 12.5% (rounded down, per action) as the priorrelative level of the passive activity woulddecreases. beginThis toincentivises rewarddoing halvedsome experienceactive attraining to get knowledge, so that the highest level passive activity can always be unlocked for each profession.
 
Some passive monster cards will display an elemental [[Attack Style|attack style]] along with the appropriate elemental immunity. In practise, however, this is irrelevant as passive monsters will never be able to physically hurt the player, and any damage the player deals to them is automatically converted to [[Impact]] regardless of the element of the chosen weapon type.
[[File:Performing passive activity safe to log out.png|thumb|The passive activity has officially started, and the player may safely log out.]]
Non-combat passive activities that are linked to items complete a cycle every 20 seconds. For example, hickory branches gathered via passive [[Woodcutter]], which can then be used by passive [[Carpenter]] training. Passive items stack to 200 uses per [[inventory]] slot and roughly one slot per hour will be produced or used. (0.9 stacks, as 4000s are required for a full stack, but an hour lasts 3600s). Passive reagent items can be placed in [[bank]]s, and it is possible to use partially filled or used items.
 
ForWhen eachlogged professionout, fullall experienceof isthe onlyXP givenfrom for the highest levela passive activity that is availableawarded forin eachone profession.go Lowerwhen levelledlogging passiveback activitiesin, willso awardif halfyou (47.5%)passively experiencetrain (roundeda down,profession perto action),increase whichyour decreaseslevel to 25% and then tothat 12.5%of the lower thenext passive activity., Thisyou incentiviseswill doingnot somelose activeout trainingon topart getof knowledge,the soexperience thatfrom thelevelling highestup levelduring passivethe activity can always be unlocked for each profession.
 
As shown in the images, there is a slight preparation phase following the initiation of a passive activity. It should be noted that logging out during the preparation phase will '''not''' save your passive activity.
When logged out, all of the XP from a passive activity is awarded in one go when logging back in, so if you passively train a profession to increase your level to that of the next passive activity, you will not lose out on part of the experience from levelling up during the activity. Keep in mind that the player must be '''physically performing the activity prior to logging out''', otherwise the activity will '''not''' be registered by the game.
{| class="wikitable"
|+Passive activities by profession type
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