Passive activities: Difference between revisions

Because of stools which are noncombat but don't use items, adjust the statement about 20s cycles to be more specific (still need info about passive cycles for potions)
(update the stack size info)
(Because of stools which are noncombat but don't use items, adjust the statement about 20s cycles to be more specific (still need info about passive cycles for potions))
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Passive activities give less [[experience]] and lesser materials or [[coins]] than active training and are capped to 24 hours of continuous offline time. However, logging in for a brief moment will reset the timer, allowing for another 24 hours of training time to be rewarded. It is also recommended to move onto the next available passive activity in a profession for more reliable experience per hour once it has been unlocked, as the prior passive activity would begin to reward halved experience at that level.
 
Non-combat passive activities that are linked to items complete a cycle every 20 seconds and are usually linked to items. For example, hickory branches gathered via passive [[Woodcutter]], which can then be used by passive [[Carpenter]] training. Passive items stack to 200 uses per [[inventory]] slot and roughly one slot per hour will be produced or used. (0.9 stacks, as 4000s are required for a full stack, but an hour lasts 3600s). Passive reagent items can be placed in [[bank]]s, and it is possible to use partially filled or used items.
 
==Combat professions==
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