Passive activities: Difference between revisions

update the stack size info
(→‎Guard: added in strength RQs, it appears to be a pattern but its a guess and needs verification)
(update the stack size info)
 
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Passive activities give less [[experience]] and lesser materials or [[coins]] than active training and are capped to 24 hours of continuous offline time. However, logging in for a brief moment will reset the timer, allowing for another 24 hours of training time to be rewarded. It is also recommended to move onto the next available passive activity in a profession for more reliable experience per hour once it has been unlocked, as the prior passive activity would begin to reward halved experience at that level.
 
WhenNon-combat anpassive itemactivities iscomplete requireda forcycle aevery 20 seconds and are usually linked to items. For example, hickory branches gathered via passive activity[[Woodcutter]], which can then be used by passive [[Carpenter]] training. Passive items stack to 200 uses per [[inventory]] slot and roughly one itemslot per hour will be produced or used. Certain(0.9 requiredstacks, itemsas 4000s are generatedrequired throughfor othera passivefull activitiesstack, but suchan ashour hickorylasts branches3600s). gatheredPassive passivelyreagent viaitems [[Woodcutter]]can forbe placed in [[Carpenterbank]]s, passive training – for whichand it is possible to use partially filled or used items.
 
==Combat professions==
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|1620
|{{Currency|3240}}
|[[Gray Louse]] (~0.9/hr)
|Sack
|}
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|1620
|{{Currency|290}}
|[[Common Dab]] (~0.9/hr)
|Slippy Sea Slug<br>Crate
|}
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