Monsters: Difference between revisions

26 bytes added ,  8 December
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'''Monsters''' are creatures in [[Brighter Shores]] that can be attacked, and can be active or passive. They can be fought with their respective [[Episodes|episode]] [[combat]] [[profession]] using [[armor]], [[weapons]], [[potions]], and [[potionsitems]] for the purpose of becoming stronger, making [[money]], gathering [[Professions|profession]] materials (such as [[potion reagents]]), or completing [[quests]].
 
Monsters can drop [[armor]], [[weapons]], and [[items]] for the purpose of becoming stronger, making [[money]], gathering [[Professions|profession]] materials (such as [[potion reagents]]), or completing [[quests]].
 
Monsters in Brighter Shores scale in comparison to a player's combat skill in their respective [[Episodes|episode]] as [[Variant|variants]]. Once a player meets the unlock level of a stronger [[variant]], it automatically becomes the default monster and previous [[Variant|variants]] can be accessed by selecting “Past Action”.
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Passive monsters must be fought using a weapon with a minimum strength rating of their <math>Combat Level + 20</math>.
 
As with all passive activities, if the player character begins attacking a passive monster, but logs out '''before''' the first hit is dealt during the preparation phase, the game will '''not''' consider the activity as initiated prior to log-out, and the player will '''not''' be doing the activity upon logging back in. To ensure this does not happen, please wait for the first hit to be dealt so that the passive activity to fully begin prior to logging off.
 
==Aggressive monsters==
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