Monsters: Difference between revisions
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When defeating an aggressive monster, the player gains [[immunity]] for a brief period of time before they can be re-targeted. Aggressive monsters are a good choice of combat for semi-AFK (Away From Keyboard) activities, whereby the player can still pick up loot from defeating the monsters but does not wish to fully log out.
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Boss monsters are unique named enemies, currently only found as one-off encounters within some [[quests]]. Bosses may possess increased HP compared to a normal monster of the same level, and may also have access to mechanics that the player will need to deal with appropriately to avoid taking significant damage.
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For a more comprehensive list of all monsters and their variants, please refer to their respective episode's combat professions.
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{{Hatnote|Main article: {{PC|Guard||1}}}}
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|[[File:Arborae_damage_icon.png|18px]] [[Arborae]]
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{{Hatnote|Main article: {{PC|Scout||1}}}}
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|[[File:Arborae_damage_icon.png|18px]] [[Arborae]]
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! colspan="2" |[[File:Hopeforest episode icon.png|25px]] Hopeforest Monsters - Passive
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{{Hatnote|Main article: {{PC|Minefighter||1}}}}
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{{Hatnote|Main article: {{PC|Watchperson||1}}}}
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|[[File:Tempestae_damage_icon.png|18px]] [[Tempestae]]
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! colspan="2" |[[File:Crenopolis episode icon.png|25px]] Crenopolis Monsters - Passive
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|[[Smuggler's Cove]]
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==Update History==
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** Monsters were included in the first public early-access release of the game.
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{{Game mechanics}}
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