Monsters: Difference between revisions

 
(8 intermediate revisions by the same user not shown)
Line 4: Line 4:


Monsters in Brighter Shores scale in comparison to a player's combat skill in their respective [[Episodes|episode]] as [[Variant|variants]]. Once a player meets the unlock level of a stronger [[variant]], it automatically becomes the default monster and previous [[Variant|variants]] can be accessed by selecting “Past Action”.
Monsters in Brighter Shores scale in comparison to a player's combat skill in their respective [[Episodes|episode]] as [[Variant|variants]]. Once a player meets the unlock level of a stronger [[variant]], it automatically becomes the default monster and previous [[Variant|variants]] can be accessed by selecting “Past Action”.

Monsters are usually immune to the element that they attack with, with the exception of [[File:Impact_damage_icon.png|18px]] [[Impact]] monsters, which have no immunity.


== Passive monsters ==
== Passive monsters ==
Certain monsters in Brighter Shores can only be attacked [[File:Passive activity icon.png|18px]][[Passive activities|passively]]. Upon initiating combat, the player will continue attacking them, even while offline, until they decide to stop. Killing passive monsters will accumulate experience and money while the player is offline until they log back into the game, up to a maximum of 24 hours. However, the rate of experience and money gained is much less than fighting active monsters. It is recommended only to begin fight passive monsters immediately before logging off.
Certain monsters in Brighter Shores can only be attacked [[File:Passive activity icon.png|18px]] [[Passive activities|passively]]. These monsters will always have the same combat level as the profession level required to unlock them. Currently no passive monsters have elemental vulnerabilities, although some will have immunities. For this reason an {{AttackStyle|impact}} weapon is recommended when fighting them, as these weapons do not suffer elemental strength penalties.

Upon initiating combat, the player will continue attacking them, even while offline, until they decide to stop. Killing passive monsters will accumulate experience and money while the player is offline until they log back into the game, up to a maximum of 24 hours. However, the rate of experience and money gained is much less than fighting active monsters. It is recommended only to begin fight passive monsters immediately before logging off.


Passive monsters must be fought with a weapon above a minimum specified strength rating, depending on the specific variant of monster.
Passive monsters must be fought using a weapon with a minimum strength rating of their <math>Combat Level + 20</math>.


==Aggressive monsters==
==Aggressive monsters==
Certain active monsters are also aggressive and will attack the player on sight. This is indicated by their red name. When aggressive monsters spot the player, a white exclamation mark '!' will appear above their heads, giving the player a brief moment before they attempt to fight.
Certain active monsters are aggressive and will attack the player on sight. This is indicated by their red name. When aggressive monsters spot the player, a white exclamation mark '!' will appear above their heads, giving the player a brief moment before they attempt to fight.


As aggressive monsters attack players within their aggression radius, it is recommended to cast the [[Immunity]] spell beforehand if the player is in any way unable or unwilling to engage in combat with them, to avoid initiating combat. Alternatively, players can drink a [[Fear|Fear Potion]] before entering aggressive rooms to prevent themselves from being targeted.
As aggressive monsters attack players within their aggression radius, it is recommended to cast the [[Immunity]] spell beforehand if the player is in any way unable or unwilling to engage in combat with them, to avoid initiating combat. Alternatively, players can drink a [[Fear|Fear Potion]] before entering aggressive rooms to prevent themselves from being targeted.
Line 101: Line 105:
|None
|None
|None
|None
|None
| rowspan="8" |None
|-
|-
|[[Thug]]
|[[Thug]]
Line 107: Line 111:
|Yes
|Yes
|No
|No
|None
|None
|None
|None
|None
Line 115: Line 118:
|Yes
|Yes
|No
|No
|None
|None
|None
|None
|None
Line 123: Line 125:
|Yes
|Yes
|No
|No
|None
|None
|None
|None
|None
Line 131: Line 132:
|Yes
|Yes
|No
|No
|None
|None
|None
|None
|None
Line 139: Line 139:
|Yes
|Yes
|No
|No
|None
|None
|None
|None
|None
Line 147: Line 146:
|Yes
|Yes
|No
|No
|None
|None
|None
|None
|None
Line 155: Line 153:
|Yes
|Yes
|No
|No
|None
|None
|None
|None
|None
Line 243: Line 240:
|None
|None
|None
|None
|None
| rowspan="8" |None
|-
|-
|[[Wildman]]
|[[Wildman]]
Line 249: Line 246:
|Yes
|Yes
|No
|No
|None
|None
|None
|None
|None
Line 257: Line 253:
|Yes
|Yes
|No
|No
|[[File:Arborae_damage_icon.png|18px]] [[Arborae]]
|None
|[[File:Arborae_damage_icon.png|18px]] [[Arborae]]
|None
|None
|-
|-
|[[Aboredon]]
|[[Aboredon]]
Line 265: Line 260:
|Yes
|Yes
|No
|No
|None
|None
|None
|None
|None
Line 273: Line 267:
|Yes
|Yes
|No
|No
|None
|None
|None
|None
|None
Line 281: Line 274:
|Yes
|Yes
|No
|No
|None
|None
|None
|None
|None
Line 289: Line 281:
|Yes
|Yes
|No
|No
|None
|None
|None
|None
|None
Line 297: Line 288:
|Yes
|Yes
|No
|No
|None
|None
|None
|None
|None
Line 400: Line 390:
|Yes
|Yes
|No
|No
|[[File:Impact_damage_icon.png|18px]] [[Impact]]
|None
|None
|None
| rowspan="8" |None
|None
|-
|-
|[[Giant Rat]]
|[[Giant Rat]]
Line 408: Line 398:
|Yes
|Yes
|No
|No
|[[File:Impact_damage_icon.png|18px]] [[Impact]]
|None
|None
|None
|None
|-
|-
Line 416: Line 405:
|Yes
|Yes
|No
|No
|[[File:Infernae_damage_icon.png|18px]] [[Infernae]]
|None
|[[File:Infernae_damage_icon.png|18px]] [[Infernae]]
|None
|None
|-
|-
|[[Giant Bat]]
|[[Giant Bat]]
Line 424: Line 412:
|Yes
|Yes
|No
|No
|[[File:Impact_damage_icon.png|18px]] [[Impact]]
|None
|None
|None
|None
|-
|-
Line 432: Line 419:
|Yes
|Yes
|No
|No
|[[File:Tempestae_damage_icon.png|18px]] [[Tempestae]]
|None
|[[File:Tempestae_damage_icon.png|18px]] [[Tempestae]]
|None
|None
|-
|-
|[[Kobold]]
|[[Kobold]]
Line 440: Line 426:
|Yes
|Yes
|No
|No
|[[File:Impact_damage_icon.png|18px]] [[Impact]]
|None
|None
|None
|None
|-
|-
Line 448: Line 433:
|Yes
|Yes
|No
|No
|[[File:Arborae_damage_icon.png|18px]] [[Arborae]]
|None
|[[File:Arborae_damage_icon.png|18px]] [[Arborae]]
|None
|None
|-
|-
|[[Rockling]]
|[[Rockling]]
Line 456: Line 440:
|Yes
|Yes
|No
|No
|[[File:Tempestae_damage_icon.png|18px]] [[Tempestae]]
|None
|[[File:Tempestae_damage_icon.png|18px]] [[Tempestae]]
|None
|None
|}
|}


Line 542: Line 525:
|Yes
|Yes
|No
|No
|[[File:Impact_damage_icon.png|18px]] [[Impact]]
|None
|None
|None
| rowspan="8" |None
|None
|-
|-
|[[Rockbird]]
|[[Rockbird]]
Line 550: Line 533:
|Yes
|Yes
|No
|No
|[[File:Tempestae_damage_icon.png|18px]] [[Tempestae]]
|None
|[[File:Tempestae_damage_icon.png|18px]] [[Tempestae]]
|None
|None
|-
|-
|[[Ratman Grunt]]
|[[Ratman Grunt]]
Line 558: Line 540:
|Yes
|Yes
|No
|No
|[[File:Impact_damage_icon.png|18px]] [[Impact]]
|None
|None
|None
|None
|-
|-
Line 566: Line 547:
|Yes
|Yes
|No
|No
|[[File:Impact_damage_icon.png|18px]] [[Impact]]
|None
|None
|None
|None
|-
|-
Line 574: Line 554:
|Yes
|Yes
|No
|No
|[[File:Impact_damage_icon.png|18px]] [[Impact]]
|None
|None
|None
|None
|-
|-
Line 582: Line 561:
|Yes
|Yes
|No
|No
|[[File:Tempestae_damage_icon.png|18px]] [[Tempestae]]
|None
|[[File:Tempestae_damage_icon.png|18px]] [[Tempestae]]
|None
|None
|-
|-
|[[Street Brawler]]
|[[Street Brawler]]
Line 590: Line 568:
|Yes
|Yes
|No
|No
|[[File:Impact_damage_icon.png|18px]] [[Impact]]
|None
|None
|None
|None
|-
|-
Line 598: Line 575:
|Yes
|Yes
|No
|No
|[[File:Arborae_damage_icon.png|18px]] [[Arborae]]
|None
|[[File:Arborae_damage_icon.png|18px]] [[Arborae]]
|None
|None
|}
|}



Latest revision as of 09:06, 29 November 2024

Monsters are creatures in Brighter Shores that can be attacked, and can be active or passive. They can be fought with their respective episode combat profession using armor, weapons, and potions.

Monsters can drop armor, weapons, and items for the purpose of becoming stronger, making money, gathering profession materials (such as potion reagents), or completing quests.

Monsters in Brighter Shores scale in comparison to a player's combat skill in their respective episode as variants. Once a player meets the unlock level of a stronger variant, it automatically becomes the default monster and previous variants can be accessed by selecting “Past Action”.

Monsters are usually immune to the element that they attack with, with the exception of Impact monsters, which have no immunity.

Passive monsters Edit

Certain monsters in Brighter Shores can only be attacked passively. These monsters will always have the same combat level as the profession level required to unlock them. Currently no passive monsters have elemental vulnerabilities, although some will have immunities. For this reason an Impact weapon is recommended when fighting them, as these weapons do not suffer elemental strength penalties.

Upon initiating combat, the player will continue attacking them, even while offline, until they decide to stop. Killing passive monsters will accumulate experience and money while the player is offline until they log back into the game, up to a maximum of 24 hours. However, the rate of experience and money gained is much less than fighting active monsters. It is recommended only to begin fight passive monsters immediately before logging off.

Passive monsters must be fought using a weapon with a minimum strength rating of their CombatLevel+20.

Aggressive monsters Edit

Certain active monsters are aggressive and will attack the player on sight. This is indicated by their red name. When aggressive monsters spot the player, a white exclamation mark '!' will appear above their heads, giving the player a brief moment before they attempt to fight.

As aggressive monsters attack players within their aggression radius, it is recommended to cast the Immunity spell beforehand if the player is in any way unable or unwilling to engage in combat with them, to avoid initiating combat. Alternatively, players can drink a Fear Potion before entering aggressive rooms to prevent themselves from being targeted.

When defeating an aggressive monster, the player gains immunity for a brief period of time before they can be re-targeted. Aggressive monsters are a good choice of combat for semi-AFK (Away From Keyboard) activities, whereby the player can still pick up loot from defeating the monsters but does not wish to fully log out.

Monster types Edit

Hopeport Edit

Hopeport Monsters
Name Rooms Passive Aggressive Attack type Immunity Vulnerability
Sparring Guard Sparring Area No No Impact None None
Deathcrow Town Gates, Old Street East No No Necromae Necromae Cryonae
Thief Tim's Alley, Limpet Lane No Yes Cryonae Cryonae Arborae
Goblin Soldier North Walls No Yes Infernae Infernae Tempestae
Goblin Chief South Walls No Yes Infernae Infernae Tempestae
Hairbeast Overgrown Road, Rubble Road No No Tempestae Tempestae Necromae
Carnivorous Plant Overgrown Field, Fallen Monument No No Arborae Arborae Cryonae
Ghoul Collapsed Hovels, Wasteland No Yes Necromae Necromae Arborae
Street Louse Wilhope Passage Yes No None None None
Thug Murk Close Yes No None None
Crab East Beach Yes No None None
Bugman Overgrown Pond Yes No None None
Jellyfish Jellyfish Landing Yes No None None
Giant Ant Crater Yes No None None
Pirate Pirate Hideout Yes No None None
Punkupine Rocky Road Yes No None None

Hopeforest Edit

Hopeforest Monsters
Name Rooms Passive Aggressive Attack type Immunity Vulnerability
Outlaw Forest Path, Forest Clearing No No Impact None Arborae
Goblin Goblin Camp No Yes Infernae Infernae Tempestae
Bear Bear Behind, Bear Clearing No No Impact None Cryonae
Wendigo Ivy Trail, Ivy Junction No Yes Cryonae Cryonae Infernae
Viper Snakes Clearing, Snakes Path No Yes Tempestae Tempestae Cryonae
Spriggan Treeway Trail, Treeway Junction No No Arborae Arborae Infernae
Bramblelith Rising Trail, Wooded Clifftop No No Arborae Arborae Tempestae
Shade Twisted Road, Twisted Junction No Yes Necromae Necromae Arborae
Wild Boar Huntsman's Clearing Yes No None None None
Wildman Leafy Junction Yes No None None
Moss Monster Stump Clearing Yes No Arborae Arborae
Aboredon Tree Lined Trail Yes No None None
Giant Fly Mine Road East Yes No None None
Tree Cat Cliffside Junction Yes No None None
Satyr Secluded Dead End Yes No None None
Wolf Wolves' Den Yes No None None

Mine of Mantuban Edit

Mine of Mantuban Monsters
Name Rooms Passive Aggressive Attack type Immunity Vulnerability
Minecrawler Rugged Tunnel, Mine Back Entrance No No Cryonae Cryonae Necromae
Goblin Miner Goblin Sleeping Area 2, Communal Goblin Area No Yes Infernae Infernae Tempestae
Floor Tentacle Moderate Mineshaft, Gassy Cave No Yes Tempestae Tempestae Infernae
Fire Toad Outside Hollow, Strange Junction No No Infernae Infernae Cryonae
Skeleton Miner Forsaken Mine Workings, Wretched Excavation No Yes Necromae Necromae Arborae
Metalith Rock Strewn Tunnel, Damp Tunnel No No Cryonae Cryonae Necromae
Stonewurm Crumbling Passage, Stonewurm Nests No Yes Tempestae Tempestae Arborae
Cockroach Cockroach Lair, Mutant Cockroaches No No Impact None Infernae
Wraith Mysterious Cave, Tormented Chamber No Yes Necromae Necromae Tempestae
Blob Grimy Tunnel, Slime Pool No Yes Arborae Arborae Cryonae
Beastman Rat Infested Junction Yes No Impact None None
Giant Rat Ratty Terminus Yes No Impact None
Corrupted Miner Big River Cavern Yes No Infernae Infernae
Giant Bat Bat Cave Yes No Impact None
Electric Snail Purpladium Vein Yes No Tempestae Tempestae
Kobold Kobold Cavern Yes No Impact None
Dread Shell Upper Bridge Yes No Arborae Arborae
Rockling Rockling Cave Yes No Tempestae Tempestae

Crenopolis Edit

Crenopolis Monsters
Name Rooms Passive Aggressive Attack type Immunity Vulnerability
Sabertooth Tiger Stony Canyon, Stony Gorge No Yes Cryonae Cryonae Tempestae
Street Hag Dawkin Lane, Dawkin Court No No Infernae Infernae Arborae
Mawchest Sewer Entrance, Dismal Drainage No No Tempestae Tempestae Cryonae
Giant Wasp Vestere Drive, Hamila Jimore's Garden No No Arborae Arborae Necromae
Sewer Fiend Southwest Sewer, Sewer Pipes No Yes Impact None Cryonae
Zombie Dusty Alley, Dusty Corner No Yes Necromae Necromae Infernae
Spectral Stalker Southeast Sewer, Sewer Pool No Yes Necromae Necromae Arborae
Spiky Ball Quibble Lane No Yes Cryonae Cryonae Tempestae
Gremlin Shrubby Canyon Yes No Impact None None
Rockbird Rockbird Clearing Yes No Tempestae Tempestae
Ratman Grunt Rat Alley Yes No Impact None
Brute Dusty Nook Yes No Impact None
Trash Heap Monster Ratmore Rise Yes No Impact None
Ratman Chief Ratmen Den Yes No Tempestae Tempestae
Street Brawler Snag Alley Yes No Impact None
Giant Slug Smuggler's Cove Yes No Arborae Arborae

Update History Edit

This information has been manually compiled. Some updates may not be included yet.
  • update 6 November 2024 (Update):
    • Monsters were included in the first public early-access release of the game.