Monsters: Difference between revisions
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Monsters are usually immune to the element that they attack with, with the exception of [[File:Impact_damage_icon.png|18px]] [[Impact]] monsters, which have no immunity.
== Monster List ==
For a more comprehensive list of all monsters and their variants, please refer to their respective episode's combat professions which are linked in the opening paragraph for this page.
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== Passive
Certain monsters in Brighter Shores can only be attacked [[File:Passive small icon.png|18px]] [[Passive activities|passively]]. These monsters will always have the same combat level as the profession level required to unlock them, and do not possess elemental vulnerabilities. Although the information cards of passive monsters suggest they have elemental immunities and attack styles, in practice this is irrelevant as they cannot physically harm the player, and the player's damage type will be converted into {{AttackStyle|impact}} regardless of the actual element of the weapon that was chosen. Therefore, it is always advisable to pick the weapon with the highest strength value possible regardless of element.
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As with all passive activities, there is a brief preparation phase upon initiating the activity during which the player '''must not''' disconnect. Once this preparation phase is over and the activity has started, the player may then safely log off.
==Aggressive
[[File:Tentacle Aggro.jpg|right|frameless|width=268x268]]
Certain active monsters are aggressive and will attack the player on sight. This is indicated by their red name. When aggressive monsters spot the player, a white exclamation mark '!' will appear above their heads, giving the player a brief moment before they attempt to fight. Aggressive monsters have an aggression radius of five tiles in any direction, equivalent to an 11 by 11-tile square centered around them. This is equivalent to the maximum range of the player's ranged weapon.
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==Boss
Bosses may possess increased HP and power, compared to a normal monster of the same level. They may also have access to mechanics that the player will need to deal with appropriately to avoid taking significant damage.
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