Editing Monsters

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'''Monsters''' are non-player characters which can be attacked by the [[Player character|player]], using their respective [[Episodes|episode]] [[combat]] [[profession]], with [[armor]], [[weapons]], and [[potions]]. Monsters may drop equipment and [[items]] for the purpose of becoming stronger, making [[money]], gathering profession materials (such as [[potion reagents]]), or completing [[quests]].
'''Monsters''' are creatures in [[Brighter Shores]] that can be attacked, and can be active or passive. They can be fought with their respective [[Episodes|episode]] [[combat]] [[profession]] using [[armor]], [[weapons]], and [[potions]]. Monsters may drop equipment and [[items]] for the purpose of becoming stronger, making [[money]], gathering [[Professions|profession]] materials (such as [[potion reagents]]), or completing [[quests]].


Monsters scale in comparison to a player's combat profession [[Experience|level]] in their respective episode as [[Variant|variants]]. Once a player meets the unlock level of a stronger variant, it automatically becomes the default monster and previous variants can be accessed by selecting “Past Action” from the right click menu. Players will have to access this menu for every monster they attack, if they wish to farm the previous variants.
Monsters in Brighter Shores scale in comparison to a player's combat skill in their respective [[Episodes|episode]] as [[Variant|variants]]. Once a player meets the unlock level of a stronger [[variant]], it automatically becomes the default monster and previous [[Variant|variants]] can be accessed by selecting “Past Action”.

Each episode contains its own set of monsters separate from each other, which can only be fought by the combat profession of the episode -[[File:Guard map icon.png|width=22x22]][[Guard]] for [[Hopeport]], [[File:Scout map icon.png|width=22x22]][[Scout]] for [[Hopeforest]], [[File:Minefighter map icon.png|width=22x22]][[Minefighter]] for [[Mine of Mantuban]], and [[File:Watchperson map icon.png|width=22x22]][[Watchperson]] for [[Crenopolis]].


Monsters are usually immune to the element that they attack with, with the exception of [[File:Impact_damage_icon.png|18px]] [[Impact]] monsters, which have no immunity.
Monsters are usually immune to the element that they attack with, with the exception of [[File:Impact_damage_icon.png|18px]] [[Impact]] monsters, which have no immunity.
== Active monsters ==
Active monsters must be fought by the player while they remain online, and can be separated into neutral and [[aggressive]] monsters. The names of neutral monsters are displayed in orange, and they will not attack the player until provoked.


== Passive monsters ==
{{Main|Aggression}}
Certain monsters in Brighter Shores can only be attacked [[File:Passive small icon.png|18px]] [[Passive activities|passively]]. These monsters will always have the same combat level as the profession level required to unlock them, and do not possess elemental vulnerabilities. Although the information cards of passive monsters suggest they have elemental immunities and attack styles, in practice this is irrelevant as they cannot physically harm the player, and the player's damage type will be converted into {{AttackStyle|impact}} regardless of the actual element of the weapon that was chosen. Therefore, it is always advisable to pick the weapon with the highest strength value possible regardless of element.

Unlike neutral monsters, the names of aggressive monsters are displayed in red and they will attempt to attack any player not affected by [[Immunity]] on sight, within a range of 5 tiles in any direction, with [[Floor Tentacle|a few]] [[Spiky Ball|exceptions]]. It is recommended to bring [[Fear|Fear Potions]] to avoid unwanted encounters entirely.

After killing an aggressive monster, the player will be granted 30 seconds of Immunity, which will begin to tick down if certain actions are performed. Once the timer reaches zero, another aggressive monster will automatically attempt to engage the player in combat.

== Passive Monsters ==
Certain monsters can only be attacked [[File:Passive small icon.png|18px]] [[Passive activities|passively]]. These monsters will always have the same combat level as the profession level required to unlock them, and do not possess elemental vulnerabilities. Although the information cards of passive monsters suggest they have elemental immunities and attack styles, in practice this is irrelevant as they cannot physically harm the player, and the player's damage type will be converted into {{AttackStyle|impact}} regardless of the actual element of the weapon that was chosen. Therefore, it is always advisable to pick the weapon with the highest strength value possible regardless of element.


Upon initiating combat, the player will continue attacking them, even while offline, until they decide to stop. Killing passive monsters will accumulate experience and money while the player is offline until they log back into the game, up to a maximum of 24 hours. However, the rate of experience and money gained is much less than fighting active monsters. It is recommended only to begin fight passive monsters immediately before logging off.
Upon initiating combat, the player will continue attacking them, even while offline, until they decide to stop. Killing passive monsters will accumulate experience and money while the player is offline until they log back into the game, up to a maximum of 24 hours. However, the rate of experience and money gained is much less than fighting active monsters. It is recommended only to begin fight passive monsters immediately before logging off.
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As with all passive activities, there is a brief preparation phase upon initiating the activity during which the player '''must not''' disconnect. Once this preparation phase is over and the activity has started, the player may then safely log off.
As with all passive activities, there is a brief preparation phase upon initiating the activity during which the player '''must not''' disconnect. Once this preparation phase is over and the activity has started, the player may then safely log off.


== List of monsters by episode ==
==Aggressive monsters==
Certain active monsters are aggressive and will attack the player on sight. This is indicated by their red name. When aggressive monsters spot the player, a white exclamation mark '!' will appear above their heads, giving the player a brief moment before they attempt to fight. Aggressive monsters have an aggression radius of five tiles in any direction, equivalent to an 11 by 11-tile square centered around them.
For a comprehensive list of all monsters and their [[Variant|variants]], please refer to their respective episode's combat professions as indicated. Click on a respective monster below to see a full list of its variants spanning from [[Experience|levels 0 - 500]].

When entering an aggressive room, it is recommended to cast the [[Immunity]] spell as soon as possible if the player is unwilling to engage in combat. Alternatively, players can drink a [[Fear|Fear Potion]] before entering aggressive rooms to prevent themselves from being targeted.

When defeating an aggressive monster, the player will gain 30 seconds of [[immunity]]. However, this will not begin ticking down until the player moves or otherwise performs any action (including sorting their inventory, clicking on the tile they are currently standing on, and looting / opening loot menus). Moving the camera or the mouse in any other way that does not result in player movement or inventory sorting (including opening in-game overlay menus) will not trigger the countdown.

Aggressive monsters are a good choice of combat for semi-AFK (Away From Keyboard) activities, whereby the player can still pick up loot from defeating the monsters but does not wish to fully log out.

==Boss monsters==
Boss monsters are unique named enemies, currently only found as one-off encounters within some [[quests]]. Bosses may possess increased HP compared to a normal monster of the same level, and may also have access to mechanics that the player will need to deal with appropriately to avoid taking significant damage.

Boss monsters are indicated as such at the bottom of their information card, below their attack style.

==Monster types==
For a more comprehensive list of all monsters and their variants, please refer to their respective episode's combat professions.


===Hopeport===
===Hopeport===
{{Hatnote|Main article: {{PC|Guard||1}}}}It is worth noting that there are no ranged monsters in Hopeport, as well as no monsters vulnerable to {{AttackStyle|infernae}}.
{{Hatnote|Main article: {{PC|Guard||1}}}}
{| class="wikitable sortable"
{| class="wikitable"
|+
! colspan="7" |[[File:Hopeport episode icon.png|25px]] Hopeport Monsters - Active
! colspan="6" |[[File:Hopeport episode icon.png|25px]] Hopeport Monsters - Active
!
|+
|+
!Name
!Name
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|}
|}


{| class="wikitable sortable"
{| class="wikitable"
|+
! colspan="2" |[[File:Hopeport episode icon.png|25px]] Hopeport Monsters - Passive
! colspan="2" |[[File:Hopeport episode icon.png|25px]] Hopeport Monsters - Passive
|-
|-
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===Hopeforest===
===Hopeforest===
{{Hatnote|Main article: {{PC|Scout||1}}}}It is worth noting that there are no monsters vulnerable to {{AttackStyle|necromae}} in Hopeforest.
{{Hatnote|Main article: {{PC|Scout||1}}}}
{| class="wikitable sortable"
{| class="wikitable"
|+
! colspan="7" |[[File:Hopeforest episode icon.png|25px]] Hopeforest Monsters - Active
! colspan="6" |[[File:Hopeforest episode icon.png|25px]] Hopeforest Monsters - Active
!
|+
|+
!Name
!Name
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|}
|}


{| class="wikitable sortable"
{| class="wikitable"
! colspan="2" |[[File:Hopeforest episode icon.png|25px]] Hopeforest Monsters - Passive
! colspan="2" |[[File:Hopeforest episode icon.png|25px]] Hopeforest Monsters - Passive
|-
|-
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===Mine of Mantuban===
===Mine of Mantuban===
{{Hatnote|Main article: {{PC|Minefighter||1}}}}
{{Hatnote|Main article: {{PC|Minefighter||1}}}}
{| class="wikitable sortable"
{| class="wikitable"
|+
|+
! colspan="7" |[[File:Mine of Mantuban episode icon.png|25px]] Mine of Mantuban Monsters - Active
! colspan="6" |[[File:Mine of Mantuban episode icon.png|25px]] Mine of Mantuban Monsters - Active
!
|+
|+
!Name
!Name
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|}
|}


{| class="wikitable sortable"
{| class="wikitable"
! colspan="2" |[[File:Mine of Mantuban episode icon.png|25px]] Mine of Mantuban Monsters - Passive
! colspan="2" |[[File:Mine of Mantuban episode icon.png|25px]] Mine of Mantuban Monsters - Passive
|-
|-
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===Crenopolis===
===Crenopolis===
{{Hatnote|Main article: {{PC|Watchperson||1}}}}
{{Hatnote|Main article: {{PC|Watchperson||1}}}}
{| class="wikitable sortable"
{| class="wikitable"
|+
|+
! colspan="7" |[[File:Crenopolis episode icon.png|25px]] Crenopolis Monsters - Active
! colspan="6" |[[File:Crenopolis episode icon.png|25px]] Crenopolis Monsters - Active
!
|+
|+
!Name
!Name
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|[[File:Cryonae_damage_icon.png|18px]] [[Cryonae]]
|[[File:Cryonae_damage_icon.png|18px]] [[Cryonae]]
|[[File:Tempestae_damage_icon.png|18px]] [[Tempestae]]
|[[File:Tempestae_damage_icon.png|18px]] [[Tempestae]]
|[[Pearl (variant)|Pearl]]
|[[Pearl (variant)]]
|}
|}


{| class="wikitable sortable"
{| class="wikitable"
! colspan="2" |[[File:Crenopolis episode icon.png|25px]] Crenopolis Monsters - Passive
! colspan="2" |[[File:Crenopolis episode icon.png|25px]] Crenopolis Monsters - Passive
|-
|-
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|[[Giant Slug]]
|[[Giant Slug]]
|[[Smuggler's Cove]]
|[[Smuggler's Cove]]
|}
==Boss Monsters==
Bosses may possess increased HP and power, compared to a normal monster of the same level. They may also have access to mechanics that the player will need to deal with appropriately to avoid taking significant damage.

Boss monsters are indicated as such at the bottom of their information card, below their attack style.

Currently only one-off [[Quests|quest]] bosses are available to fight, as displayed below.
{| class="wikitable sortable"
|+Quest Bosses
!Quest
!Boss Name
!Level
!Health
!Attack Type
!Immunity
!Vulnerability
!Mechanics
!Aggressive
!Experience
!Profession
|-
|[[The Lost Shipment]]
|[[Furtive Stranger]]
|30
|?
|[[File:Impact_damage_icon.png|18px]] [[Impact]]
|None
|None
|No
|Yes
|?
|[[File:Guard map icon.png|width=22x22]][[Guard]]
|-
|[[The Lost Shipment]]
|[[Thief (NPC)|Thief]]
|30
|?
|[[Impact]]
|None
|None
|No
|Yes
|?
|
|-
|[[The Brannof Inheritance]]
|[[Sentinel Spirit]]
|55
|214
|[[File:Impact_damage_icon.png|18px]] [[Impact]]
|None
|None
|No
|Yes
|1063
|[[File:Guard map icon.png|width=22x22]][[Guard]]
|-
|[[Nullify the corruption]]
|[[Giant Two Headed Bear]]
|20
|264
|[[File:Infernae_damage_icon.png|18px]] [[Infernae]]
|[[File:Infernae_damage_icon.png|18px]] [[Infernae]]
|???
|[[Boss Mechanics|Yes]]
|No
|854
|[[File:Scout map icon.png|width=22x22]][[Scout]]
|-
|[[Nullify the corruption]]
|[[Mutant Newt]]
|15
|615
|[[File:Infernae_damage_icon.png|18px]] [[Infernae]]
|[[File:Infernae_damage_icon.png|18px]] [[Infernae]]
|None
|[[Boss Mechanics|Yes]]
|Yes
|1660
|[[File:Scout map icon.png|width=22x22]][[Scout]]
|-
|[[Forgotten Things]]
|[[Scaramdar]]
|60
|230
|[[File:Necromae_damage_icon.png|18px]] [[Necromae]]
|[[File:Necromae_damage_icon.png|18px]] [[Necromae]]
|???
|No
|No
|1214
|[[File:Scout map icon.png|width=22x22]][[Scout]]
|-
|[[Mantuban's Legacy]]
|[[Slimefiend]]
|35
|486
|[[File:Impact_damage_icon.png|18px]] [[Impact]]
|None
|None
|[[Boss Mechanics|Yes]]
|Yes
|1899
|[[File:Minefighter map icon.png|width=22x22]][[Minefighter]]
|-
|[[Spirit Essence]]
|[[Firrick the Mage]]
|33
|474
|[[File:Necromae_damage_icon.png|18px]] [[Necromae]]
|[[File:Necromae_damage_icon.png|18px]] [[Necromae]]
|???
|[[Boss Mechanics|Yes]]
|Yes
|1803
|[[File:Watchperson map icon.png|width=22x22]][[Watchperson]]
|}
|}


==Update History==
==Update History==
{{UH|
{{UH|
* {{UL|update=2024-11-06#First_bugfix|date=6 November 2024}}
* {{UL|update=2024-11-06|date=6 November 2024}}
** Monsters were included in the first public early-access release of the game.
** Fixed bug where certain boss monsters broke if multiple players were present.
* {{UL|update=2024-11-06#Game_launch|date=6 November 2024}}
** Added to game.
}}
}}


{{Game mechanics}}
{{Game mechanics}}
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