Module:Param Parse: Difference between revisions

10,445 bytes added ,  Yesterday at 20:35
Append hours to duration param
(Change value to use parse.number instead of tonumber (supports commas in numbers))
(Append hours to duration param)
 
(108 intermediate revisions by 15 users not shown)
Line 3:
--]=]
-- <nowiki>
require('strict')
local Infobox = require('Module:Infobox')
local currency = require('Module:Currency').parse
 
local parse = {}
Line 20 ⟶ 22:
num = string.gsub(num or '',',','')
return tonumber(num)
end
 
-- Standardized number range: Accepts '1' and '1-5'
function parse.number_or_number_range(prenum)
if not prenum then return end
local ret = ''
local count = 0
for out in string.gmatch(prenum, "[^-]+") do
if count == 1 then
ret = ret .. "➨\n"
elseif count == 3 then
return nil
end
local num = parse.number(out)
if num == nil then
return nil
end
ret = ret .. num
count = count + 1
end
if count == 0 then
return nil
end
return ret
end
 
function parse.number_or_number_range_low(prenum)
if not prenum then return end
local count = 0
local value = nil
for out in string.gmatch(prenum, "[^-]+") do
if parse.number(out) == nil then
return nil
end
count = count + 1
if count == 1 then
value = out
end
if count > 2 then
return nil
end
end
return parse.number(value)
end
 
function parse.number_or_number_range_high(prenum)
if not prenum then return end
local count = 0
local value = nil
for out in string.gmatch(prenum, "[^-]+") do
if parse.number(out) == nil then
return nil
end
count = count + 1
if count == 2 then
value = out
end
if count > 2 then
return nil
end
end
return parse.number(value)
end
 
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-- Premade Params --
--------------------
 
-- Standardized actions function
parse.actions = {
name = 'actions',
func = parse.has_content,
}
 
-- Standardized name function
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category_incomplete = 'Needs name',
}
local rarities = {"Common", "Uncommon", "Rare", "Epic"}
-- Standardized examine function
function parse.get_rarity_func(name)
parse.examine = {
for _, rarity in ipairs(rarities) do
name = 'examine',
if name:sub(1, #rarity) == rarity then
return rarity
end
end
return nil
end
parse.rarity_from_name = {
name = 'rarity_from_name',
func = {name = parse.get_rarity_func, params = {Infobox.raw_param('name')}}
}
 
-- Standardized description function
parse.description = {
name = 'description',
func = parse.has_content,
smw_property = 'ExamineDescription',
category_incomplete = 'Needs examinedescription',
}
 
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-- Episode
local valid_episodes = {
['none'] = 'None',
['hopeport'] = 'Hopeport',
['hopeforest'] = 'Hopeforest',
['mine of mantuban'] = 'Mine of Mantuban',
['crenopolis'] = 'Crenopolis',
['stonemaw hill'] = 'Stonemaw Hill',
['bleakholm crags'] = 'Bleakholm Crags'
}
function parse.episode_func(episode)
local valid_episode = valid_episodes[string.lower(episode or '')]
if valid_episode then
returnif '[[File:'..valid_episode..' episode== icon.png|18px]] [['..valid_episode..']]None' then
return '[[File:Unknown episode icon.png|18px|link=]] None'
else
return '[[File:'..valid_episode..' episode icon.png|18px|link='..valid_episode..']] [['..valid_episode..']]'
end
end
return nil
Line 148 ⟶ 239:
smw_func = parse.episode_smw,
category_incomplete = 'Needs episode',
}
parse.additional_episode = {
name = 'additional_episode',
func = parse.episode_func,
smw_property = 'Additional Episode',
smw_func = parse.episode_smw,
category_complete = 'Infobox with two episodes',
}
 
-- Premium
local premium_episodes = {
['none'] = 'No',
['hopeport'] = 'No',
['hopeforest'] = 'No',
['mine of mantuban'] = 'Yes',
['crenopolis'] = 'Yes',
['stonemaw hill'] = 'Yes',
['bleakholm crags'] = 'Yes'
}
function parse.premium_func(episode)
local premium_episode = premium_episodes[string.lower(episode or '')]
return premium_episode
end
function parse.premium_smw(episode)
return parse.yes_no_smw(parse.premium_func(episode))
end
parse.premium = {
name = 'premium',
func = {name = parse.premium_func, params = {Infobox.raw_param('episode')}},
func = parse.yes_no,
smw_property = 'Premium',
smw_func = {name = parse.yes_no_smwpremium_smw, params = {Infobox.raw_param('episode')}}
category_incomplete = 'Needs premium status',
}
 
-- Release
local function unix_time(date)
-- Convert a time to unix time
if date == nil then
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return nil
end
local formatted_date = os.date('[[%Yd %B]] [[%dY]]', time) -- 2024[[01 January]] 01[[2024]]
formatted_date = string.gsub(formatted_date, ' %[%[0', ' [[') -- Convert 2024[[01 January]] 01[[2024]] to 2024[[1 January]] 1[[2024]]
local iso_date = os.date('%Y-%m-%d', time) -- 2024-01-01
return formatted_date
local update_string = formatted_date .. ' ([[Game updates/' .. iso_date .. '|Update]])'
return update_string
end
function parse.release_smw(date)
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-- Value
function parse.value_func(val)
local status, val = parse.numberpcall(currency, val)
if val == nilstatus then
return nilval
end
local output = ''
local gold = math.floor(val / 1000000)
if gold > 0 then
output = gold .. '[[File:Gold coin.png|link=]] '
val = val - (gold * 1000000)
end
local silver = math.floor(val / 1000)
if (silver > 0) or (gold > 0) then
output = output .. silver .. '[[File:Silver coin.png|link=]] '
val = val - (silver * 1000)
end
output = output .. val .. '[[File:Copper coin.png|link=]]'
return output
end
parse.value = {
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}
 
-- Profession (TODO)
function parse.profession_bubble_func(profession, = {level)
namelocal profession_valid = 'parse.has_content(profession',)
local profession_valid_link = profession_valid
local level_valid = parse.number_or_number_range(level)
local category_error = false
if not profession_valid and not level_valid then
return nil
end
if not profession_valid and level_valid then
-- Profession undefined but level defined, invalid, show an unknown profession
profession_valid = 'Unknown episode'
profession_valid_link = ''
category_error = true
end
if profession_valid and not level_valid then
-- Profession defined without level, invalid, show an unknown level
level_valid = '?'
category_error = true
end
return '[[File:'..profession_valid..' icon.png|x30px|link='..profession_valid_link..']] '..level_valid..(category_error and '[[Category:Invalid profession bubble]]' or '')
end
function parse.profession_bubble_smw(profession, level)
local profession_valid = parse.has_content(profession)
local level_valid = parse.number(level)
if not profession_valid then
return nil
end
if not level_valid then
return nil
end
return profession_valid..','..level_valid
end
parse.profession_bubble_a = {
name = 'profession_bubble_a',
func = {name = parse.profession_bubble_func, params = {Infobox.raw_param('profession_a'), Infobox.raw_param('profession_a_level')}},
smw_property = 'Profession Requirement A',
smw_func = {name = parse.profession_bubble_smw, params = {Infobox.raw_param('profession_a'), Infobox.raw_param('profession_a_level')}},
}
parse.profession_a_smw = {
name = 'profession_a',
func = parse.has_content,
smw_property = 'Profession A',
category_incomplete = 'Needs profession',
}
smw_property = 'Profession' -- TODO - Need to create property page
parse.profession_a_level_smw = {
name = 'profession_a_level',
func = parse.number_or_number_range_low,
smw_property = 'Profession Level A',
}
parse.profession_a_level_high_smw = {
name = 'profession_a_level_high',
func = {name = parse.number_or_number_range_high, params = {Infobox.raw_param('profession_a_level')}},
smw_property = 'Profession Level A High',
}
parse.profession_bubble_b = {
name = 'profession_bubble_b',
func = {name = parse.profession_bubble_func, params = {Infobox.raw_param('profession_b'), Infobox.raw_param('profession_b_level')}},
smw_property = 'Profession Requirement B',
smw_func = {name = parse.profession_bubble_smw, params = {Infobox.raw_param('profession_b'), Infobox.raw_param('profession_b_level')}},
}
parse.profession_b_smw = {
name = 'profession_b',
func = parse.has_content,
smw_property = 'Profession B',
}
parse.profession_b_level_smw = {
name = 'profession_b_level',
func = parse.number_or_number_range_low,
smw_property = 'Profession Level B',
}
parse.profession_b_level_high_smw = {
name = 'profession_b_level_high',
func = {name = parse.number_or_number_range_high, params = {Infobox.raw_param('profession_b_level')}},
smw_property = 'Profession Level B High',
}
 
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name = 'variant',
func = parse.has_content,
smw_property = 'Variant of',
category_incomplete = 'Needs variant details',
category_incomplete = 'Needs variant'
smw_property = 'Variant of' -- TODO - Need to create property page
}
 
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smw_func = parse.yes_no_smw,
category_incomplete = 'Needs passiveness'
}
 
function parse.duration_func(hours)
hours = string.gsub(hours or '',',','')
return (tonumber(hours) .. " Hours")
end
 
parse.duration = {
name = 'duration',
func = parse.duration_func,
smw_property = 'Duration',
category_incomplete = 'Needs duration',
}
 
parse.aggressive = {
name = 'aggressive',
func = parse.yes_no,
smw_property = 'Aggressive',
smw_func = parse.yes_no_smw,
category_incomplete = 'Needs aggressiveness'
}
 
function parse.difficulty_func(val)
if val == "0" then
return "☆☆☆☆☆"
end
if val == "1" then
return "★☆☆☆☆"
end
if val == "2" then
return "★★☆☆☆"
end
if val == "3" then
return "★★★☆☆"
end
if val == "4" then
return "★★★★☆"
end
if val == "5" then
return "★★★★★"
end
return "N/A"
end
function parse.difficulty_smw(val)
if val == 'N/A' then
return -1
end
val = tonumber(val) -- Intentionally do not use parse.tonumber here
if val == nil then
return nil
end
if val >= 0 and val <= 5 and math.floor(val) == val then
return val
end
return nil
end
 
-- Quest difficulty
parse.difficulty = {
name = 'difficulty',
func = parse.difficulty_func,
smw_property = 'Difficulty',
smw_func = parse.difficulty_smw,
category_incomplete = 'Needs difficulty'
}
 
local valid_quest_types = {
['main'] = 'Main',
['side'] = 'Side'
}
function parse.quest_type_func(type)
local valid_type = valid_quest_types[string.lower(type or '')]
if valid_type then
return valid_type
else
return 'None'
end
return nil
end
function parse.quest_type_smw(type)
local valid_type = valid_quest_types[string.lower(type or '')]
if valid_type then
return valid_type
end
return nil
end
 
-- Quest type
parse.quest_type = {
name = 'quest_type',
func = parse.quest_type_func,
smw_property = 'quest_type',
smw_func = parse.quest_type_smw,
category_incomplete = 'Needs quest_type'
}
 
-- Quest
function parse.quest_smw(quest)
if quest == 'No' then
return nil
end
return parse.has_content(quest)
end
 
parse.quest = {
name = 'quest',
func = parse.has_content,
smw_property = 'Quest',
smw_func = parse.quest_smw,
category_incomplete = 'Needs quest'
}
 
-- Unlock Level
function parse.unlock_level_func(profession, level)
local level_valid = parse.number(level)
local profession_valid = parse.has_content(profession)
local profession_valid_link = profession_valid
if not profession_valid and not level_valid then
return nil
end
if not profession_valid and level_valid then
-- Profession undefined but level defined, invalid, show an unknown profession
profession_valid = 'Unknown episode'
profession_valid_link = ''
end
if profession_valid and not level_valid then
-- Profession defined without level, invalid, show an unknown level
level_valid = '?'
end
return '[[File:'..profession_valid..'_icon.png|link='..profession_valid_link..'|width=18x18]] '..level_valid
end
 
function parse.unlock_level_smw(profession, level)
local profession_valid = parse.has_content(profession)
local level_valid = parse.number(level)
if not profession_valid then
return nil
end
if not level_valid then
return nil
end
return level_valid
end
 
parse.unlock_level = {
name = 'unlock_level',
func = {name = parse.unlock_level_func, params = {Infobox.raw_param('profession_a'), Infobox.raw_param('unlock_level')}},
smw_property = 'Unlock level',
smw_func = {name = parse.unlock_level_smw, params = {Infobox.raw_param('profession_a'), Infobox.raw_param('unlock_level')}},
category_incomplete = 'Needs unlock level',
}
 
-- Knowledge
parse.knowledge = {
name = 'knowledge',
func = parse.number,
smw_property = 'Knowledge',
category_incomplete = 'Needs knowledge',
}
 
parse.health = {
name = 'health',
func = parse.number,
smw_property = 'Health',
category_incomplete = 'Needs health',
}
 
parse.experience = {
name = 'experience',
func = parse.number,
smw_property = 'Experience',
category_incomplete = 'Needs experience',
}
 
local valid_attack_styles = {
['none'] = 'None',
['impact'] = 'Impact',
['cryonae'] = 'Cryonae',
['arborae'] = 'Arborae',
['tempestae'] = 'Tempestae',
['infernae'] = 'Infernae',
['necromae'] = 'Necromae',
}
 
local function attack_style_func(style)
local attack_style = valid_attack_styles[string.lower(style or '')]
if attack_style then
if attack_style == 'None' then
return 'None'
else
return string.format('[[File:%s damage icon.png|18px|link=%s]] [[%s]]', attack_style, attack_style, attack_style)
end
end
return nil
end
 
local function attack_style_smw(style)
local attack_style = valid_attack_styles[string.lower(style or '')]
if attack_style then
return attack_style
else
return nil
end
end
 
parse.attack_style = {
name = 'attack_style',
func = attack_style_func,
smw_property = 'Attack style',
smw_func = attack_style_smw,
category_incomplete = 'Needs attack style',
}
 
parse.immune_to = {
name = 'immune_to',
func = attack_style_func,
smw_property = 'Immune to',
smw_func = attack_style_smw,
category_incomplete = 'Needs immune to',
}
 
parse.vulnerable_to = {
name = 'vulnerable_to',
func = attack_style_func,
smw_property = 'Vulnerable to',
smw_func = attack_style_smw,
category_incomplete = 'Needs vulnerable to',
}
 
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