Module:Param Parse: Difference between revisions
Append hours to duration param
Thingummywut (talk | contribs) (Nothing should use examine anymore.) |
(Append hours to duration param) |
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--]=]
-- <nowiki>
require('strict')
local Infobox = require('Module:Infobox')
local currency = require('Module:Currency').parse
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return nil
end
local num = parse.number(out)
if num == nil then
return nil
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-- Premade Params --
--------------------
-- Standardized actions function
func = parse.has_content,▼
}▼
-- Standardized name function
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-- Standardized description function
end▼
end▼
parse.description = {
name = 'description',
smw_property = 'Description',
category_incomplete = 'Needs description',
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-- Release
local function unix_time(date)
-- Convert a time to unix time
if date == nil then
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-- Value
function parse.value_func(val)
local status, val = pcall(currency, val)
return currency(val)▼
if status then
▲ end
end
parse.value = {
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func = {name = parse.number_or_number_range_high, params = {Infobox.raw_param('profession_b_level')}},
smw_property = 'Profession Level B High',
▲}
▲parse.profession = {
▲ name = 'profession',
▲ func = parse.has_content,
category_incomplete = 'Needs profession',▼
}
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smw_func = parse.yes_no_smw,
category_incomplete = 'Needs passiveness'
}
function parse.duration_func(hours)
hours = string.gsub(hours or '',',','')
return (tonumber(hours) .. " Hours")
▲end
parse.duration = {
name = 'duration',
func = parse.duration_func,
smw_property = 'Duration',
}
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smw_func = parse.difficulty_smw,
category_incomplete = 'Needs difficulty'
}
local valid_quest_types = {
['main'] = 'Main',
['side'] = 'Side'
}
function parse.quest_type_func(type)
local valid_type = valid_quest_types[string.lower(type or '')]
if valid_type then
return valid_type
else
return 'None'
end
return nil
end
function parse.quest_type_smw(type)
local valid_type = valid_quest_types[string.lower(type or '')]
if valid_type then
return valid_type
end
return nil
end
-- Quest type
parse.quest_type = {
name = 'quest_type',
func = parse.quest_type_func,
smw_property = 'quest_type',
smw_func = parse.quest_type_smw,
category_incomplete = 'Needs quest_type'
}
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local level_valid = parse.number(level)
local profession_valid = parse.has_content(profession)
local profession_valid_link = profession_valid
if not profession_valid and not level_valid then
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end
return '[[File:'..profession_valid..'_icon.png|link='..
end
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}
local function attack_style_func(style)
local attack_style = valid_attack_styles[string.lower(style or '')]
if attack_style then
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end
local function attack_style_smw(style)
local attack_style = valid_attack_styles[string.lower(style or '')]
if attack_style then
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