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Module:FisherPassiveList
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require('strict') require('Module:Mw.html extension') local param = require( 'Module:Paramtest' ) local currency = require('Module:Currency') local lang = mw.getContentLanguage() local p = {} -- non dynamic module, no inputs function p.main() -- returns only directly needed parameter needed for the row, -- other parameters are determined by subqueries of chained pages local query = { '[[Variant of::Herring (skill node)||Bream (skill node)||Wraddock (skill node)||Mackibut (skill node)||Dab (skill node)||Sturlet (skill node)]]', '?Variant of #- = variant', '?Profession Level A = lvl', '? #- = name', '?Image #- = Image', '?Activity XP = XP', '?Activity duration = duration', '?Activity coins = coins', '?Skill node name = product', '?Activity input #- = material', 'sort = Profession Level A', 'limit = 500' } local results = mw.smw.ask(query) results = p.formatResults(results) return p.displayTable(results) --for debugging --return '<pre>'..mw.text.jsonEncode(results, mw.text.JSON_PRETTY)..'</pre>' end -- makes the html for the cells containing currency directly -- Replaces nil with an "unknown" cell local function currency_cell(amount) if not amount then return mw.html.create('td') :addClass('table-bg-gray') :css{ ['text-align'] = 'center' } :attr{ colspan = '10' } :wikitext("''unknown''") :done() end return currency._cell(amount, { html = 'yes' }) end -- do calculations and determine strings to go in cells function p.formatResults(results) -- iterate through products for _, item in ipairs(results) do --catch badly submitted data item.material = item.material or '' item.product = item.product or '' -- price of bait -- query is: there is a shop object page that has this item AND has buy price cannot be "N/A" local query = mw.smw.ask('[[Sold item::' .. item.material .. ']][[Shop buy price::!~N/A]]|?Shop buy price=data|mainlabel=-') if type(query)=='table' then -- price is returned as a number, 0.1 is for the crate item.buy = (0.1+tonumber(query[1].data)*0.005) or 0 else -- will return nil if the item is not in a shop, or if it is in a shop but can only be sold to the shop item.buy = 0 end -- price of fish -- query is: there is a shop object page that has this item AND has buy price cannot be "N/A" local query = mw.smw.ask('[[Sold item::' .. item.product .. ']][[Shop sell price::!~N/A]]|?Shop sell price=data|mainlabel=-') if type(query)=='table' then -- price is returned as a number item.sell = tonumber(query[1].data)*0.005 or 0 else -- will return nil if the item is not in a shop, or if it is in a shop but can only be sold to the shop item.sell = 0 end -- profitability item.profit = item.buy and item.sell and item.sell - item.buy item.profitPerXP = item.profit and item.XP and item.profit / item.XP -- no downtime for passives item.productPerHour = item.duration and 1 / item.duration * 3600 -- properties per hour item.XPPerHour = item.XP and item.productPerHour and math.floor(item.XP * item.productPerHour) item.profitPerHour = item.profit and item.productPerHour and math.floor(item.profit * item.productPerHour) end return results end -- make the table function p.displayTable(results) local out = mw.html.create('table') :addClass('wikitable sortable') :tag('tr') :tag('th') :wikitext('[[File:Fisher small icon.png|15px]] Level') :done() :tag('th') :attr{ colspan = '2' } :wikitext('Fishing node') :done() :tag('th') :attr{ colspan = '3' } :wikitext('Bait') :done() :tag('th') :attr{ colspan = '10' } :wikitext('Buy<br>Value') :done() :tag('th') :attr{ colspan = '3' } :wikitext('Fish') :done() :tag('th') :attr{ colspan = '10' } :wikitext('Sell<br>Value') :done() :tag('th') :attr{ colspan = '10' } :wikitext('Profit') :done() :tag('th') :attr{ colspan = '10' } :wikitext('Profit/hr') :done() :tag('th') :wikitext('XP') :done() :tag('th') :wikitext('XP/hr') :done() -- :tag('th') -- :attr{ colspan = '10' } -- :wikitext('Coins/XP') -- :done() :done() local unknown_value_cell = mw.html.create('td') :addClass('table-bg-gray') :css{ ['text-align'] = 'center' } :wikitext("''unknown''") for i, item in ipairs(results) do local row = out:tag('tr') --level :IF(item.lvl) :tag('td') :css{ ['text-align'] = 'center' } :wikitext(item.lvl) :done() :ELSE() :node(unknown_value_cell) :END() -- fishing node :tag('td') :css{ ['border-right'] = '0', ['text-align'] = 'right', ['max-width'] = '100px' } :addClass('plinkt-link no-border') :attr{ ['data-sort-value'] = item.name } :wikitext(' [[' .. item.Image .. '|link=' .. item.name .. '|30x30px]]') :done() :tag('td') :addClass('plinkt-link no-border') :wikitext('[[' .. item.name .. '|' .. item.product ..']]') :done() -- bait (items) :tag('td') :css{ ['border-right'] = '0', ['text-align'] = 'right' } :attr{ ['data-sort-value'] = item.material } :wikitext(' 0.005 × ') :done() :tag('td') :css{ ['border-right'] = '0', ['border-left'] = '0', ['text-align'] = 'center', ['max-width'] = '100px' } :addClass('plinkt-link no-border') :wikitext('[[File:' .. item.material .. '.png|link=' .. item.material .. '|30x30px]]') :done() :tag('td') :css{ ['border-left'] = '0', ['text-align'] = 'left' } :wikitext('[[' .. item.material .. ']]') :done() -- profit per hour (coins) :node(currency_cell(item.buy)) -- fish :tag('td') :css{ ['border-right'] = '0', ['text-align'] = 'right' } :attr{ ['data-sort-value'] = item.product } :wikitext('0.005 × ') :done() :tag('td') :css{ ['border-right'] = '0', ['border-left'] = '0', ['text-align'] = 'center', ['max-width'] = '100px' } :addClass('plinkt-link no-border') :wikitext('[[File:' .. item.product .. '.png|link=' .. item.product .. '|30x30px]]') :done() :tag('td') :css{ ['border-left'] = '0', ['text-align'] = 'left' } :wikitext('[[' .. item.product .. ']]') :done() -- economics :node(currency_cell(item.sell)) :node(currency_cell(item.profit)) :node(currency_cell(item.profitPerHour)) -- XP :IF(item.XP) :tag('td') :wikitext(item.XP and lang:formatNum(tonumber(item.XP))) :done() :ELSE() :node(unknown_value_cell) :END() -- XP per hour :IF(item.XPPerHour) :tag('td') :wikitext(item.XPPerHour and lang:formatNum(tonumber(item.XPPerHour))) :done() :ELSE() :node(unknown_value_cell) :END() -- coins per xp -- :node(currency_cell(item.profitPerXP)) :done() end return out end return p
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