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require('strict') require('Module:Mw.html extension') local recipe = require('Module:Infobox Recipe') -- to make use of its extensive material searching function local param = require( 'Module:Paramtest' ) local currency = require('Module:Currency') local lang = mw.getContentLanguage() local p = {} -- non dynamic module, no inputs function p.main() -- returns only directly needed parameter needed for the row, -- other parameters are determined by subqueries of chained pages local query = { '[[-Sold item.Sold by::Head Chef (shop)]]', '?Profession Level A = lvl', '? #- = name', '?Recipe JSON = recipeJSON', '?Activity XP = XP', '?Activity duration = duration', '?Value = sell', 'sort = Profession Level A', 'limit = 500' } local results = mw.smw.ask(query) results = p.screenResults(results,false) results = p.formatResults(results) return p.displayTable(results) --for debugging --return '<pre>'..mw.text.jsonEncode(results, mw.text.JSON_PRETTY)..'</pre>' end -- makes the html for the cells containing currency directly -- Replaces nil with an "unknown" cell local function currency_cell(amount) if not amount then return mw.html.create('td') :addClass('table-bg-gray') :css{ ['text-align'] = 'center' } :attr{ colspan = '10' } :wikitext("''unknown''") :done() end return currency._cell(amount, { html = 'yes' }) end -- Need to split the table into two, lines with crates are passive and lines without are not function p.screenResults(results,isPassive) local resultsPassive = {} local resultsNotPassive = {} -- iterate through products for _, item in ipairs(results) do local hasCrate = string.find(item.recipeJSON,'Crate') if hasCrate then table.insert(resultsPassive,item) else table.insert(resultsNotPassive,item) end end if isPassive then return resultsPassive else return resultsNotPassive end end -- do calculations and determine strings to go in cells function p.formatResults(results) -- iterate through products for _, item in ipairs(results) do -- recipe in a workable format local unpackJSON = mw.text.jsonDecode(item.recipeJSON) item.outputQuantity = unpackJSON.output[1].quantity -- call the module:infobox recipe to extensively search for -- all raw materials (to add to prices) -- all intermediate materials (for intermediate XP and duration) local Materials = recipe._getTrueRawMaterials(unpackJSON.materials) if next(Materials) ~= nil then item.materials = Materials.rawMaterials item.intermediates = Materials.intermediateMaterials end -- iterate through materials, adding buy price to running total (individuals not needed) -- also need to keep track of how many materials are needed from each shop item.buy = 0 item.fishShopTrips = 0 item.vegShopTrips = 0 for _, material in ipairs(item.materials) do --shamelessley lifted from Module:Products local shopPriceQuery = '[[:+]][[Sold item::' .. material.name .. ']]|?Shop buy price|mainlabel=' .. material.name local shopPriceResult = mw.smw.ask(shopPriceQuery) or {} local shopPrice = 0 if shopPriceResult[1] and shopPriceResult[1]["Shop buy price"] then shopPrice = tonumber(shopPriceResult[1]["Shop buy price"]) or 0 else item.buy = nil end item.buy = item.buy and item.buy + shopPrice * material.quantity -- query which shop sold it, add to running total local shopNameQuery = '[[:+]][[Sold item::' .. material.name .. ']]|?Sold by|mainlabel=' .. material.name local shopNameResult = mw.smw.ask(shopNameQuery) or {} local shopName = '' if shopNameResult[1] and shopNameResult[1]["Sold by"] then shopName = shopNameResult[1]["Sold by"] or '' end if shopName=="The Frequently Fresh Fish Stall" then item.fishShopTrips = item.fishShopTrips + 1 elseif shopName=="Kevin's Ingredients" then item.vegShopTrips = item.vegShopTrips + 1 end end -- iterate through intermediaries to add to XP and duration parameters for _, intermediate in ipairs(item.intermediates) do -- look up activity XP and add it to running total local XPQuery = '[[Recipe output::' .. intermediate.name .. ']]|?Activity XP|mainlabel=' .. intermediate.name local XPResult = mw.smw.ask(XPQuery) or {} local XPIncrease = 0 if XPResult[1] and XPResult[1]["Activity XP"] then XPIncrease = tonumber(XPResult[1]["Activity XP"]) or 0 else XPIncrease = nil end -- need to look up both the amount of the item used in this recipe and created in its own recipe to know how much of this xp to use local QTYused = intermediate.quantity local QTYQuery = '[[Recipe output::' .. intermediate.name .. ']]|?Recipe JSON|mainlabel=' .. intermediate.name local QTYResult = mw.smw.ask(QTYQuery) or {} local QTYmade = 0 if QTYResult[1] and QTYResult[1]["Recipe JSON"] then QTYmade = mw.text.jsonDecode(QTYResult[1]["Recipe JSON"]) or {} end QTYmade = QTYmade.output[1].quantity item.XP = item.XP and XPIncrease and item.XP + XPIncrease * QTYused / QTYmade; -- look up activity duration and add it to running total local durationQuery = '[[Recipe output::' .. intermediate.name .. ']]|?Activity duration|mainlabel=' .. intermediate.name local durationResult = mw.smw.ask(durationQuery) or {} local durationIncrease = 0 if durationResult[1] and durationResult[1]["Activity duration"] then durationIncrease = tonumber(durationResult[1]["Activity duration"]) or 0 else durationIncrease = nil end item.duration = item.duration and durationIncrease and item.duration + durationIncrease * intermediate.quantity end -- direct values item.sell = item.sell and item.outputQuantity and item.sell * item.outputQuantity item.profit = item.sell and item.buy and item.sell - item.buy item.profitPerXP = item.profit and item.XP and math.floor(item.profit / item.XP * 100) / 100 -- there will be extra time spent buying and selling items, and moving between stations -- assume make one trip to buy 24 of each material from each shop per batch of 24 food local batchSize = 24 -- 20 seconds moving between stations per 24 made -- 30 seconds per trip to Kevin's Ingredients -- 60 seconds per trip to the fish shop -- are these results optimal? no. are they approximate? yes local downtime = 20 + item.vegShopTrips * 30 + item.fishShopTrips * 60 item.duration = item.duration and item.duration + downtime/batchSize item.productPerHour = item.duration and 1 / item.duration * 3600 -- properties per hour item.XPPerHour = item.XP and item.productPerHour and math.floor(item.XP * item.productPerHour) item.profitPerHour = item.profit and item.productPerHour and math.floor(item.profit * item.productPerHour) end return results end -- make the table function p.displayTable(results) local out = mw.html.create('table') :addClass('wikitable sortable') :tag('tr') :tag('th') :wikitext('[[File:Chef small icon.png|15px]] Level') :done() :tag('th') :attr{ colspan = '3' } :wikitext('Products') :done() :tag('th') :wikitext('Materials') :done() :tag('th') :attr{ colspan = '10' } :wikitext('Buy Value') :done() :tag('th') :attr{ colspan = '10' } :wikitext('Sell Value') :done() :tag('th') :attr{ colspan = '10' } :wikitext('Profit') :done() :tag('th') :attr{ colspan = '10' } :wikitext('Profit/hr') :done() :tag('th') :wikitext('XP') :done() :tag('th') :wikitext('XP/hr') :done() :tag('th') :attr{ colspan = '10' } :wikitext('Coins/XP') :done() :done() local unknown_value_cell = mw.html.create('td') :addClass('table-bg-gray') :css{ ['text-align'] = 'center' } :wikitext("''unknown''") for i, item in ipairs(results) do local row = out:tag('tr') :IF(item.lvl) :tag('td') :css{ ['text-align'] = 'center' } :wikitext(item.lvl) :done() :ELSE() :node(unknown_value_cell) :END() :tag('td') :css{ ['border-right'] = '0', ['padding-right'] = '0', ['text-align'] = 'right' } :attr{ ['data-sort-value'] = item.name } :wikitext(item.outputQuantity .. ' ×') :done() :tag('td') :addClass('plinkt-image no-border') :css{ ['border-left'] = '0', ['padding-left'] = '0' } :wikitext('[[File:' .. item.name .. '.png|link=' .. item.name .. '|30px]]') :done() :tag('td') :addClass('plinkt-link no-border') :wikitext('[[' .. item.name .. ']]') :done() local materialCell = row:tag('td') for i, _ in ipairs(item.materials) do materialCell:wikitext(item.materials[i].quantity .. '× [[File:' .. item.materials[i].name .. '.png|30px|link=' .. item.materials[i].name .. ']]' .. '[[' .. item.materials[i].name .. ']]<br>') end row :node(currency_cell(item.buy)) :node(currency_cell(item.sell)) :node(currency_cell(item.profit)) :node(currency_cell(item.profitPerHour)) :IF(item.XP) :tag('td') :wikitext(item.XP and lang:formatNum(tonumber(item.XP))) :done() :ELSE() :node(unknown_value_cell) :END() :IF(item.XPPerHour) :tag('td') :wikitext(item.XPPerHour and lang:formatNum(tonumber(item.XPPerHour))) :done() :ELSE() :node(unknown_value_cell) :END() :node(currency_cell(item.profitPerXP)) :done() end return out end return p
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