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Module:BlacksmithPassiveList
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require('strict') require('Module:Mw.html extension') local param = require( 'Module:Paramtest' ) local currency = require('Module:Currency') local lang = mw.getContentLanguage() local p = {} -- non dynamic module, no inputs function p.main() -- main query returns only directly needed parameter needed for the row, -- other parameters are determined by subqueries of chained pages local query = { '[[Uses facility::Jewelry Bench]]', '?Variant of #- = variant', '?Profession Level A = lvl', '? #- = name', '?Recipe JSON = recipeJSON', '?Activity XP = XP', '?Activity duration = duration', '?Value = sell', '?Activity coins = coins', 'sort = Profession Level A', 'limit = 500' } local results = mw.smw.ask(query) results = p.formatResults(results) return p.displayTable(results) --for debugging --return '<pre>'..mw.text.jsonEncode(results, mw.text.JSON_PRETTY)..'</pre>' end -- makes the html for the cells containing currency directly -- Replaces nil with an "unknown" cell local function currency_cell(amount) if not amount then return mw.html.create('td') :addClass('table-bg-gray') :css{ ['text-align'] = 'center' } :attr{ colspan = '10' } :wikitext("''unknown''") :done() end return currency._cell(amount, { html = 'yes' }) end -- do calculations and determine strings to go in cells function p.formatResults(results) -- iterate through products for _, item in ipairs(results) do local unpackJSON = mw.text.jsonDecode(item.recipeJSON) item.outputQuantity = unpackJSON.output[1].quantity -- SECTION REMOVED -- do not need to extensively search for through recipe tree, -- passive recipes only ever have one step item.materials = unpackJSON.materials -- iterate through materials, adding buy price to running total (individuals not needed) item.buy = 0 item.buyDiscount = 0 for _, material in ipairs(item.materials) do --shamelessley lifted from Module:Products local shopPriceQuery = '[[:+]][[Sold item::' .. material.name .. ']]|?Shop buy price|mainlabel=' .. material.name local shopPriceResult = mw.smw.ask(shopPriceQuery) or {} local shopPrice = 0 if shopPriceResult[1] and shopPriceResult[1]["Shop buy price"] then shopPrice = tonumber(shopPriceResult[1]["Shop buy price"]) or 0 else item.buy = nil end item.buy = item.buy and item.buy + shopPrice * material.quantity end -- direct values item.sell = item.sell and item.outputQuantity and item.sell * item.outputQuantity item.profit = item.sell and item.buy and item.sell - item.buy item.profitPerXP = item.profit and item.XP and math.floor(item.profit / item.XP * 100) / 100 -- passive acitivities have no downtime local batchSize = 200 local downtime = 0 item.duration = item.duration and item.duration + downtime/batchSize item.productPerHour = item.duration and 1 / item.duration * 3600 -- properties per hour item.XPPerHour = item.XP and item.productPerHour and math.floor(item.XP * item.productPerHour) item.profitPerHour = item.profit and item.productPerHour and math.floor(item.profit * item.productPerHour) item.profitPerHourDiscount = item.profitDiscount and item.productPerHour and math.floor(item.profitDiscount * item.productPerHour) end return results end -- make the table function p.displayTable(results) local out = mw.html.create('table') :addClass('wikitable sortable') :tag('tr') :tag('th') :wikitext('[[File:Blacksmith small icon.png|15px]] Level') :done() :tag('th') :attr{ colspan = '3' } :wikitext('Product') :done() :tag('th') :wikitext('Materials') :done() :tag('th') :attr{ colspan = '10' } :wikitext('Buy Value') :done() :tag('th') :attr{ colspan = '10' } :wikitext('Sell Value') :done() :tag('th') :attr{ colspan = '10' } :wikitext('Profit') :done() :tag('th') :attr{ colspan = '10' } :wikitext('Profit/hr') :done() :tag('th') :wikitext('XP') :done() :tag('th') :wikitext('XP/hr') :done() :tag('th') :attr{ colspan = '10' } :wikitext('Coins/XP') :done() :done() local unknown_value_cell = mw.html.create('td') :addClass('table-bg-gray') :css{ ['text-align'] = 'center' } :wikitext("''unknown''") for i, item in ipairs(results) do local row = out:tag('tr') :IF(item.lvl) :tag('td') :css{ ['text-align'] = 'center' } :wikitext(item.lvl) :done() :ELSE() :node(unknown_value_cell) :END() :tag('td') :css{ ['border-right'] = '0', ['padding-right'] = '0', ['text-align'] = 'right' } :attr{ ['data-sort-value'] = item.name } :wikitext(item.outputQuantity .. ' ×') :done() :tag('td') :addClass('plinkt-image no-border') :css{ ['border-left'] = '0', ['padding-left'] = '0' } :wikitext('[[File:' .. item.name .. '.png|link=' .. item.name .. '|30px]]') :done() :tag('td') :addClass('plinkt-link no-border') :wikitext('[[' .. item.name .. ']]') :done() :IF(not(item.passiveActivity)) local materialCell = row:tag('td') for i, _ in ipairs(item.materials) do materialCell:wikitext(item.materials[i].quantity .. '× [[File:' .. item.materials[i].name .. '.png|30px|link=' .. item.materials[i].name .. ']] [[' .. item.materials[i].name .. ']]<br>') end row :node(currency_cell(item.buy)) :node(currency_cell(item.sell)) :ELSE() :tag('td') :addClass('table-na') :attr{ colspan = '21' } :wikitext('N/A') :done() :END() :node(currency_cell(item.profit)) :node(currency_cell(item.profitPerHour)) :IF(item.XP) :tag('td') :wikitext(item.XP and lang:formatNum(tonumber(item.XP))) :done() :ELSE() :node(unknown_value_cell) :END() :IF(item.XPPerHour) :tag('td') :wikitext(item.XPPerHour and lang:formatNum(tonumber(item.XPPerHour))) :done() :ELSE() :node(unknown_value_cell) :END() :node(currency_cell(item.profitPerXP)) :done() end return out end return p
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