Module:AlchemistList: Difference between revisions
Simplify / cleanup (Use nil values instead of `item.hasXXX`)
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(Simplify / cleanup (Use nil values instead of `item.hasXXX`)) |
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Line 10:
-- non dynamic module, no inputs
function p.main()
-- returns almost every parameter needed for the row, except buy values for reagents
local query = {
Line 28:
}
local results = mw.smw.ask(query)
results = p.formatResults(results)
return p.displayTable(results)
end
-- makes the html for the cells containing currency directly
-- Replaces nil with an "unknown" cell
local function currency_cell(amount)
if not amount then
return tostring(mw.html.create('td')
:addClass('table-bg-gray')
:css{ ['text-align'] = 'center' }
:attr{ colspan = '10' }
:wikitext("''unknown''")
:done())
end
return currency._cell(amount, { html = 'yes' })
end
Line 46 ⟶ 54:
-- iterate through potions
for i, item in ipairs(results) do
--in case of single reagent potions, make table of 1 element
if type(item.reagents) ~= 'table' then
item.reagents = {item.reagents}
end
-- iterate through reagents, adding buy price to running total (individuals not needed)
-- starting value 20 is for bottle
item.buy = 20
for j, reagent in ipairs(item.reagents) do
--shamelessley lifted from Module:Products
local shopPriceQuery = '[[:+]][[Sold item::' .. reagent .. ']]|?Shop buy price|mainlabel=' .. reagent
Line 65 ⟶ 73:
shopPrice = tonumber(shopPriceResult[1]["Shop buy price"]) or 0
end
item.buy = item.buy + shopPrice
end
-- sanitise data, set to 0 if its not there
local lvl = item.lvl or '?'
Line 80 ⟶ 87:
local brewDuration = item.brewDuration or 0
local prepDuration = item.prepDuration or 0
-- direct values
item.profit = item.sell
item.KP = item.brewKP
item.profitPerXP = item.profit and item.XP and math.floor(item.profit / item.XP * 100) / 100
-- 40 seconds to buy new supplies and travel and deposit and everything, per 12 potions
local batchSize = 12
local downtime = 40
item.duration = item.prepDuration and item.brewDuration and item.prepDuration + item.brewDuration + downtime/batchSize
item.potionPerHour = item.duration and 1 / item.duration * 3600
-- properties per hour
item.XPPerHour = item.XP and item.potionPerHour and math.floor(item.XP * item.potionPerHour)
item.KPPerHour = item.KP and item.potionPerHour and math.floor(item.KP * item.potionPerHour) / 100
item.profitPerHour = item.profit and item.potionPerHour and math.floor(item.profit * item.potionPerHour)
end
Line 114 ⟶ 111:
-- make the table
function p.displayTable(results)
local out = mw.html.create('table')
:addClass('wikitable sortable')
Line 154 ⟶ 151:
:done()
:done()
for i,item in ipairs(results) do
-- need to generate the text for the reagent cell before starting the row
local reagentCell = ''
Line 163 ⟶ 160:
reagentCell = reagentCell .. '[[File:' .. reagent .. '.png|30px|link=' .. reagent .. ']] [[' .. reagent .. ']]<br>'
end
local unknown_value_cell = mw.html.create('td')
:addClass('table-bg-gray')
:css{ ['text-align'] = 'center' }
:wikitext("''unknown''")
out
:tag('tr')
:IF(item.lvl)
:tag('td')
:css{ ['text-align'] = 'center' }
:wikitext(item.lvl)
:
:ELSE()
:node(unknown_value_cell)
:tag('td')
:wikitext('[[File:' .. item.name .. '.png|30px|link=' .. item.name .. ']] [[' .. item.name .. ']]')
:done()
:tag('td')
:wikitext(reagentCell)
:done()
:
:wikitext(currency_cell(item.sell))
:wikitext(currency_cell(item.profit))
:wikitext(currency_cell(item.profitPerHour))
:IF(item.XP)
:tag('td')
:wikitext(item.XP and lang:formatNum(tonumber(item.XP)))
:done()
:ELSE()
:
:END()
:IF(item.
:tag('td')
:wikitext(item.XPPerHour and lang:formatNum(tonumber(item.XPPerHour)))
:done()
:ELSE()
:
:END()
:wikitext(currency_cell(item.profitPerXP))
:done()
end
return out
end
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