Knowledge
Knowledge is a game mechanic that is unlocked when reaching level 20 in any profession.
While doing an action that yields experience of any kind, except while doing passive activities, a bar in the professions interface will fill up at a fixed amount, dependent on the action. For example, killing the lowest level variant of a creature in combat yields approximately 3% of a knowledge point.
Upon reaching 100%, a knowledge point can either be spent on one of the following rewards:
- Unlocking a passive activity
- Higher level passive activities for a profession can only be unlocked by unlocking the previous activities first
- Gain 12 silver as the starting base amount. A variable amount silver can be obtained after level 20 the formula being 300x + 6000. X based on your highest profession level.
- Currently 156 Maximum silver exchange rate with a profession level of 500
- Experience for any profession level 20 or above, equating to roughly 25% of the experience between the current and next levels.
- Once level 200 is reached, that percentage drops down to 6.25%.
- This can be boosted by an XP potion.
- Save for later
- Once 100% is reached, you can save a knowledge point to use later. This allows the knowledge point bar to extend up to 200% where you will then stop earning knowledge experience until a knowledge point is spent.
Unlockable activities
Hopeport
Guard
Chef
Fisher
Forager
Alchemist
Hopeforest
Scout
Gatherer
Woodcutter
Carpenter
Mine of Mantuban
Minefighter
Bonewright
Miner
Blacksmith
Stonemason
Crenopolis
Watchperson
Detective
Leatherworker
Merchant
Update history
This information has been manually compiled. Some updates may not be included yet.
- update 4 December 2024 (Update):
- Knowledge can now go up to 200% before you must spend it.
- update 6 November 2024 (Update):
- Knowledge was included in the first public early-access release of the game.
Core mechanics | |
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In-game objects |