Knowledge: Difference between revisions

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(Grammar fixes and a bit more explanation about Knowledge and knowledge points.)
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[[File:Knowledge icon.png|64px|left]] '''Knowledge''' is a game mechanic that is unlocked when reaching level 20 in any [[profession]].
 
While doing an action that yields [[experience]] of any kind, except while doing [[passive activities]], a bar in the professions [[interface]] will fill up at a fixed amount, dependent on the action. For example, killingdefeating thea lowestcreature levelin variantcombat ofthat ais creaturearound inyour combatlevel yields approximately 3% of a knowledge point. Knowledge can overflow past 100% up until it is capped at 200%. It is recommended to spend your knowledge before it hits the cap.
 
Upon reaching 100%, a knowledge point can(KP) eithercan be spentused onin one of the following rewardsways:
* UnlockingUnlock a [[Passive activities|passive activity]].
** Higher level passive activities for a profession can only be unlocked by unlocking the previous activities first. Passive activities take 1 knowledge point to unlock each until level 200 is reached. Then they take 4 each.
* Gain 12 silver as, the starting base amount. Aat variablelevel amount20 is 12 silver. canThe beamount obtainedof aftersilver levelis 20variable, the formula being 300x300X + 6000. X based onis your highest profession level.
** Currently 156 Maximum silver is the maximum exchange rate with a highest profession level of 500.
* ExperienceEarn experience for any profession level 20 or above, equating to roughly 25% of the experience between the current and next levelslevel.
** Once level 200 is reached, that percentage drops down to 6.25%.
** This can be boosted by an [[XP potion]].
*Save for later.
**Once 100% is reached, you can explicitly choose to save a knowledge point to use later. This allowsprevents the knowledge pointrewards barmenu tofrom extend upcontinuing to 200%pop where you will then stop earning knowledge experienceup until ayou knowledgereach point is spent200%.
 
== Unlockable activities ==

Revision as of 05:40, 12 December 2024

Knowledge is a game mechanic that is unlocked when reaching level 20 in any profession.

While doing an action that yields experience of any kind, except while doing passive activities, a bar in the professions interface will fill up at a fixed amount, dependent on the action. For example, defeating a creature in combat that is around your level yields 3% of a knowledge point. Knowledge can overflow past 100% up until it is capped at 200%. It is recommended to spend your knowledge before it hits the cap.

Upon reaching 100%, a knowledge point (KP) can be used in one of the following ways:

  • Unlock a passive activity.
    • Higher level passive activities for a profession can only be unlocked by unlocking the previous activities first. Passive activities take 1 knowledge point to unlock each until level 200 is reached. Then they take 4 each.
  • Gain silver, the base amount at level 20 is 12 silver. The amount of silver is variable, the formula being 300X + 6000. X is your highest profession level.
    • 156 silver is the maximum exchange rate with a highest profession level of 500.
  • Earn experience for any profession level 20 or above, equating to roughly 25% of the experience between the current and next level.
    • Once level 200 is reached, that percentage drops down to 6.25%.
    • This can be boosted by an XP potion.
  • Save for later.
    • Once 100% is reached, you can explicitly choose to save a knowledge point to use later. This prevents the knowledge rewards menu from continuing to pop up until you reach 200%.

Unlockable activities

Hopeport

Guard

Chef

Fisher

Forager

Alchemist


Hopeforest

Scout

Gatherer

Woodcutter

Carpenter


Mine of Mantuban

Minefighter

Bonewright

Miner

Blacksmith

Stonemason


Crenopolis

Watchperson

Detective

Leatherworker

Merchant

Update history

This information has been manually compiled. Some updates may not be included yet.