Knowledge: Difference between revisions

2,387 bytes added ,  Yesterday at 20:58
man -> person, name is based on character gender
(man -> person, name is based on character gender)
 
(17 intermediate revisions by 7 users not shown)
Line 1:
{{Incomplete|Update history doesn't point to updates accurately.}}
[[File:Knowledge icon.png|64px|left]] '''{{PAGENAME}}''' is a game mechanic that is unlocked when reaching level 20 in a [[Professions|Profession]].
 
[[File:Knowledge icon.png|64px|left]] '''{{PAGENAME}}Knowledge''' is a game mechanic that is unlocked when reaching level 20 in aany [[Professions|Professionprofession]].
While doing an action that yields [[Experience]], of any kind, except while doing [[Passive activities]], a bar will fill up at a fixed amount dependent on the action (for example, killing any creature in combat yields 3% of a knowledge point). Upon reaching 100% a [[File:Knowledge icon.png|18px|frameless]] Knowledge point will be gained which can be spent to unlock a [[Passive activities|Passive activity]]. Knowledge points can alternatively be converted into a variable amount of silver, with 12 Silver being the starting base amount or experience for any skill at level 20 or above. Like the silver reward, exp rewards likewise scale with the level of the profession so that it always equates to approximately 25% of the experience requirement for the next level from levels 20-200. Once the level 200 is reached that percentage drops down to 6.25%. This experience can be boosted by an XP Potion.
 
While doing an action that yields [[experience]] of any kind, except while doing [[passive activities]], a bar in the professions [[interface]] will fill up at a fixed amount, dependent on the action. For example, killing the lowest level variant of a creature in combat yields approximately 3% of a knowledge point.
Unlocking activities will raise the amount of [[File:Knowledge icon.png|18px|frameless]] Knowledge points in that particular Profession, a higher level activity can only be unlocked by unlocking the the previous activities first.
 
Upon reaching 100%, a knowledge point can either be spent on one of the following rewards:
It is currently not possible to save up Knowledge points for later, prompting the player to use it even when they have no activity to unlock.
* Unlocking a [[Passive activities|passive activity]]
** Higher level passive activities for a profession can only be unlocked by unlocking the previous activities first
* A variable amount silver, with 12 silver being the starting base amount.
* Experience for any profession level 20 or above, equating to roughly 25% of the experience between the current and next levels.
** Once level 200 is reached, that percentage drops down to 6.25%.
** This can be boosted by an [[XP potion]].
 
It is currently not possible to save upa Knowledgeknowledge pointspoint for later, prompting the player to use it even when they have no activity to unlock.
== Unlockable activities 1-5 ==
 
=== [[Hopeport]] ===
=== Unlockable activities 1-5 ===
=== [[Hopeport]] ===
==== [[Guard]] ====
{| class="wikitable sortable"
Line 84 ⟶ 92:
|}
 
=== [[Hopeforest]] ===
==== [[Scout]] ====
{| class="wikitable sortable"
Line 145 ⟶ 153:
|}
 
=== [[Mine of Mantuban]] ===
==== [[Minefighter]] ====
{| class="wikitable sortable"
Line 221 ⟶ 229:
|}
 
=== [[Crenopolis]] ===
 
==== [[Watchperson]] ====
{| class="wikitable sortable"
! [[File:Passive activity icon.png|18px]] Activity !! Level !! Total required
|-
| [[Grimacing Gremlin]] || 20 || [[File:Knowledge icon.png|frameless|20px]] 1
|-
| [[Weathered Rockbird]] || 25 || [[File:Knowledge icon.png|frameless|20px]] 2
|-
| [[Scrawny Ratman Grunt]] || 31 || [[File:Knowledge icon.png|frameless|20px]] 3
|-
| [[Grumpy Brute]] || 36 || [[File:Knowledge icon.png|frameless|20px]] 4
|-
| [[Shifting Trash Heap Monster]] || 42 || [[File:Knowledge icon.png|frameless|20px]] 5
|-
| [[Long Tailed Ratman Chief]] || 45 || [[File:Knowledge icon.png|frameless|20px]] 6
|-
| [[Unshaven Street Brawler]] || 50 || [[File:Knowledge icon.png|frameless|20px]] 7
|}
 
==== [[Detective]] ====
{| class="wikitable sortable"
! [[File:Passive activity icon.png|18px]] Activity !! Level !! Total required
|-
| [[Hasty Evidence Filing]] || 20 || [[File:Knowledge icon.png|frameless|20px]] 1
|-
| [[Simple Interrogation]] || 25 || [[File:Knowledge icon.png|frameless|20px]] 2
|-
| [[Counterfeiters' Front Stakeout]] || 31 || [[File:Knowledge icon.png|frameless|20px]] 3
|-
| [[Conventional Forensics]] || 34 || [[File:Knowledge icon.png|frameless|20px]] 4
|-
| [[Dynamic Evidence Filing]] || 40 || [[File:Knowledge icon.png|frameless|20px]] 5
|}
 
==== [[Leatherworker]] ====
{| class="wikitable sortable"
! [[File:Passive activity icon.png|18px]] Activity !! Level !! Total required
|-
| [[Key Ring Household]] || 20 || [[File:Knowledge icon.png|frameless|20px]] 1
|-
| [[Wall Panel Upholstery]] || 26 || [[File:Knowledge icon.png|frameless|20px]] 2
|-
| [[Pouch Container]] || 32 || [[File:Knowledge icon.png|frameless|20px]] 3
|-
| [[Pet Collar Animal]] || 38 || [[File:Knowledge icon.png|frameless|20px]] 4
|-
| [[Dining Chair Upholstery]] || 41 || [[File:Knowledge icon.png|frameless|20px]] 5
|}
 
==== [[Merchant]] ====
{| class="wikitable sortable"
! [[File:Passive activity icon.png|18px]] Activity !! Level !! Total required
|-
| [[Basic White Leather Offcuts]] || 20 || [[File:Knowledge icon.png|frameless|20px]] 1
|-
| [[Soap Stall Stall Assistant]] || 26 || [[File:Knowledge icon.png|frameless|20px]] 2
|-
| [[Green Olives]] || 32 || [[File:Knowledge icon.png|frameless|20px]] 3
|-
| [[Basic Deer Leather Offcuts]] || 37 || [[File:Knowledge icon.png|frameless|20px]] 4
|-
| [[Greengrocers Stall Assistant]] || 42 || [[File:Knowledge icon.png|frameless|20px]] 5
|}
 
==Update history==
{{Update history|
* {{Update list|update=2024-11-06|date=6 November 2024}}
** Knowledge was included in the first public early-access release of the game.
}}
 
{{stub}}
{{Game mechanics}}
111

edits