Knowledge: Difference between revisions
Not a stub. Adding UH and a note that it's inaccurate.
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Thingummywut (talk | contribs) (Not a stub. Adding UH and a note that it's inaccurate.) |
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{{Incomplete|Update history doesn't point to updates accurately.}}
[[File:Knowledge icon.png|64px|left]] '''{{PAGENAME}}''' is a game mechanic that is unlocked when reaching level 20 in a [[Professions|Profession]].▼
▲[[File:Knowledge icon.png|64px|left]] '''
While doing an action that yields [[Experience]] of any kind, except while doing [[Passive activities]], a bar will fill up at a fixed amount, dependent on the action (for example, killing any creature in combat yields 3% of a knowledge point). Upon reaching 100% a [[File:Knowledge icon.png|18px|frameless]] Knowledge point will be gained which can be spent to unlock a [[Passive activities|Passive activity]]. Knowledge points can alternatively be converted into a variable amount of silver, with 12 Silver being the starting base amount, or experience for any skill at level 20 or above. Like the silver reward, exp rewards likewise scale with the level of the profession, so that it always equates to approximately 25% of the experience requirement for the next level from levels 20-200. Once level 200 is reached, that percentage drops down to 6.25%. This experience can be boosted by an XP Potion.
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=== [[Crenopolis]] ===
==Update history==
{{Update history|
* {{Update list|update=2024-11-06|date=6 November 2024}}
** Knowledge was included in the first public early-access release of the game.
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{{Game mechanics}}
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