Interface: Difference between revisions

541 bytes removed ,  Thursday at 07:06
→‎Main interface: Moving 3d view stuff to dedicated article.
(It be called "action menu".)
(→‎Main interface: Moving 3d view stuff to dedicated article.)
Line 8:
 
==Main interface==
The main interface of the game consists of athe game[[3d windowview]] with camera focused on the [[player character]] with various interfaces laid on top of it. Players interact with the game world by clicking with their mouse. There is an overlay showing theThe [[room]] name on the top, and buttons to open various sub-interfaces in the corners.
 
On the left and right, there are arrow buttons to open and close the side interfaces which can be used to have one of the sub-interfaces any of the corners open at all times. The proportion that the sub-interface takes from the side interface can be adjusted by dragging the divider up or down.
 
The locations of the sub-interface buttons can be customized by dragging them between the slots. There are four slots in each corner. Dragging a button to a slot with another button present swaps their positions.
 
[[Non-player character]]s that the player needs to talk to in order to progress [[quests]] feature a speech bubble with three dots in it and always have their name displayed above them. [[Items]] on ground always show their rarity and name above them. Hovering over non-player characters or interactable [[scenery]] also displays the object's name. Clicking on an interactable entity opens an action menu listing the options that the player has to interact with the entity.
 
For further information on how to interact with the interface, see [[controls]].
 
===Sub-interfaces===
805

edits