Interface: Difference between revisions

No change in size ,  13 November
It be called "action menu".
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(It be called "action menu".)
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The locations of the sub-interface buttons can be customized by dragging them between the slots. There are four slots in each corner. Dragging a button to a slot with another button present swaps their positions.
 
[[Non-player character]]s that the player needs to talk to in order to progress [[quests]] feature a speech bubble with three dots in it and always have their name displayed above them. [[Items]] on ground always show their rarity and name above them. Hovering over non-player characters or interactable [[scenery]] also displays the object's name. Clicking on an interactable entity opens aan contextaction menu listing the options that the player has to interact with the entity.
 
For further information on how to interact with the interface, see [[controls]].
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