Immunity: Difference between revisions
add tips; consistency at start of mechanics section
Techhead7890 (talk | contribs) (further cleanup) |
Techhead7890 (talk | contribs) (add tips; consistency at start of mechanics section) |
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==Mechanics==
The Immunity buff effect is granted when the six seconds completes. The player becomes immune to attack, and will immediately exit combat. The effect is given an indefinite duration and it will remain this way while the player remains stationary and does not perform any additional actions. Upon moving or performing an action, the effect is active for 30 seconds or until the player passes through a doorway to an adjacent area.
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The effect partially persists through logging out and logging back in with a difference in duration. Regardless of the state of the immunity before logging out, upon logging back in, the immunity effect will be active indefinitely as though recently cast, but when the player moves to break immunity, the spell is only active for a shortened duration of approximately 3 seconds (down from the standard 30 seconds).
==Tips==
*The best time to cast Immunity is out of combat but just when entering a [[map]], where there are less [[monsters]]. Completing the cast allows the player to move through the map with the least risk of entering into combat at all.
*One alternative to dealing with [[aggressive]] monsters is the [[Fear]] potion, which has a longer duration
==Update history==
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