Head to Stonemaw Hill: Difference between revisions

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==DetailsOverview==
{{QuestDetails
===Start Point===
|start_point = Talk to [[Rachella]] in the [[Goose Inn Bar]]
The quest '''Head to Stonemaw Hill''' is a continuation of the [[Main Story]], commencing immediately after completing ''[[Help Rachella]]''.
|requirements = {{Checklist|
 
* Completion of ''[[Help Rachella]]''
===Requirements===
}}
* Completion of ''[[Help Rachella]]''
}}
 
==Quick Guide==
{{Checklist|
* SpeakTalk to [[Rachella]] in the [[Goose Inn Bar]].
* Travel to [[Rocky Road]] and talk to either [[Sentry Drogentyne]] or [[Sentry Drogentyna]].
* Head to the [[East Courtyard]] in [[Crenopolis]] and attempt to ''Climb'' the Tree.
* SpeakTalk to [[Captain Waltain]] in [[Waltain's Office]], which will advance the story to ''[[Getting clearance from Waltain]]''.
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==Detailed Guide==
[[File:Rachella-overhearing-conversation.webp|thumb|Rachella overhears the conversation between the sorcerers]]
SpeakTalk to [[Rachella]] in the [[Goose Inn Bar]] about her recent encounter with the sorcerers. She recounts overhearing a conversation between three sorcerers: [[Yeddick]], [[Damiok]], and an unnamed third sorcerer. In her recounting, she witnesses Damiok talking about being injured by a Crystal Scorpion while traveling through the [[Gemrift]].
 
The sorcerers discuss several key locations for their plans:
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You'll be stopped by [[Helfar's guard]] and [[Constable Carver]]. The guard will call for Constable Carver to intervene, who reveals that [[Captain Waltain]] has an agreement to leave the compound undisturbed.
 
SpeakTalk to [[Captain Waltain]] in [[Waltain's Office]], which will advance the story to ''[[Getting clearance from Waltain]]''.
 
==Rewards==
684

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