Head to Stonemaw Hill: Difference between revisions
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|image =
|difficulty = 1
|quest_type = main
|release = 2024-11-06
|episode = Crenopolis
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==Details==
===Start Point===
The quest '''Head to Stonemaw Hill''' is a continuation of the [[Main Story]], commencing immediately after completing ''[[Help Rachella]]''.
===Requirements===
* Completion of ''[[Help Rachella]]''
==Quick Guide==
{{Checklist|
* Speak to [[Rachella]] in the [[Goose Inn Bar]].
* Travel to [[Rocky Road]] and talk to either [[Sentry Drogentyne]] or [[Sentry Drogentyna]].
* Head to the [[East Courtyard]] in [[Crenopolis]] and attempt to ''Climb'' the Tree.
* Speak to [[Captain Waltain]] in [[Waltain's Office]], which will advance the story to ''[[Getting clearance from Waltain]]''.
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==Detailed Guide==
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The sorcerers discuss several key locations for their plans:
{{Checklist|
* [[Stonemaw Hill]] - Located northwest of [[Hopeport]], accessed through the wasteland and up [[Rocky Road]]. Note: The dwarves controlling access are reluctant to allow humans entry.
* [[Castle Gragwatch]] - Located on a separate island, currently inaccessible due to storms affecting all ports.
* [[The Well]] - A specific location of significance, though its whereabouts are unknown.
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The sorcerers mention placing crystals at breach points and discuss "Vilzax spells", which are apparently powerful but dangerous to cast in the Gemrift due to risk of awakening "the sleeper".
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You'll be stopped by [[Helfar's guard]] and [[Constable Carver]]. The guard will call for Constable Carver to intervene, who reveals that [[Captain Waltain]] has an agreement to leave the compound undisturbed.
Speak to [[Captain Waltain]] in [[Waltain's Office]], which will advance the story to ''[[Getting clearance from Waltain]]''.
==Rewards==
[[File:Head to Stonemaw Hill reward.png|center|x300px]]
==Transcript==
{{HasTranscript|quest}}
==Update history==
{{UH|
* {{UL|update=2024-11-06|date=6 November 2024}}
** Added to game.
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[[Category:Crenopolis]]
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